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Server Crash Error

Discussion in 'Troubleshooting' started by {GD}Odie3, May 1, 2005.

  1. {GD}Odie3

    {GD}Odie3 You Give Odie a Boner

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    I have been hearing about TDM/DTAS Server Crashes. For the crashes on Shan's TDM Server the last few look like this:

    appError called:
    Assertion failed: NumInRec<=RELIABLE_BUFFER [File:G:\dev\nacput\Utpg_451\Engine\Src\UnChan.cpp] [Line: 262]
    Executing UObject::StaticShutdownAfterError
    QueueIt
    UChannel::ReceivedRawBunch
    DispatchDataToChannel
    BunchData
    UNetConnection::ReceivedPacket
    UNetConnection::ReceivedRawPacket
    UTcpNetDriver::TickDispatch
    UpdatePreNet
    ULevel::Tick
    (NetMode=1)
    TickLevel
    UGameEngine::Tick
    UpdateWorld
    UServerCommandlet::Main
    Assertion failed: NumInRec<=RELIABLE_BUFFER [File:G:\dev\nacput\Utpg_451\Engine\Src\UnChan.cpp] [Line: 262]



    History: QueueIt <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

    Exiting due to error
    Exiting.​

    Any ideas? Any other TDM/DTAS Server have this type of crash error in their logs?

    Thanks
     
  2. {GD}Odie3

    {GD}Odie3 You Give Odie a Boner

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    I see this type of an error too on some server crashes.

    AActor::GetAnim
    UObject::processEvent
    (INF_chM4A1supFL DM-INF-ResearchSite.INF_chM4A1supFL8, Function INF_Core.INFc_Weapon.Idle.EndState)
    UObject::GotoState
    UObject::processEvent
    (BSProj40mm DM-INF-ResearchSite.BSProj40mm359, Function Engine.Projectile.Touch)
    TouchTo
    AActor::BeginTouch
    ULevel::MoveActor
    AActor::physProjectile
    AActor::performPhysics
    AActor::Tick
    TickAllActors
    ULevel::Tick
    (NetMode=1)
    TickLevel
    UGameEngine::Tick
    UpdateWorld
    UServerCommandlet::Main
    Executing UObject::StaticShutdownAfterError
    General protection fault!



    History: AActor::GetAnim <- UObject::processEvent <- (INF_chM4A1supFL DM-INF-ResearchSite.INF_chM4A1supFL8, Function INF_Core.INFc_Weapon.Idle.EndState) <- UObject::GotoState <- UObject::processEvent <- (BSProj40mm DM-INF-ResearchSite.BSProj40mm359, Function Engine.Projectile.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::MoveActor <- AActor::physProjectile <- AActor::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

    Exiting due to error
    Exiting.​
     
  3. Neabit

    Neabit New Member

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  4. {GD}Odie3

    {GD}Odie3 You Give Odie a Boner

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    I do not use InfSecureValidate, nor do I know what it is.
     
  5. Neabit

    Neabit New Member

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  6. {GD}Odie3

    {GD}Odie3 You Give Odie a Boner

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    I guess I should install that. But I do not see how this fits into the server crashes... unless you are saying this is causing the crashes...
     
  7. Neabit

    Neabit New Member

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    I dont know what is causing the crashes...

    We had install InfSecureValidate but continued to become Line:262 crashes.

    I will test TO Patch if i get 436 webadmin under linux to work and hope that can fix the problem.
     

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