Serious help wanted. *D3D and OpenGL problem*

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Red Rork

New Member
Jul 6, 2009
7
0
0
Amsterdam
Dear Unreal (series) fans,

I'm new to this forum, although i've been lurking for a while now I finally decided to post my first post.

COLLECTION

First off all i've been a huge Unreal fans for years now. I have in my collection:

  • - Unreal (jewel case still looking for the original box...)
  • - Unreal 2 (original dvd release)
  • - Unreal Tournament (original box)
  • - Totally Unreal (contains Unreal, Unreal Return to Na Pali and UT99)
  • - Unreal Tournament 2003
  • - Unreal Tournament 2004 (collector's edition)
  • - Unreal Anthology (contains Unreal, Return to Na Pali, UT99, Unreal 2 and UT 2004 Editors Choice)

PROBLEM AND BACKSTORY

But now on to my problem. Okay some backstory. I've always loved UT99 and it always ran very good on my system. But a few years ago I stumbled upon a problem. This is it:

When I play UT99 in D3D my mouse lags a bit. I can't really explain it. It just moves unnatural and it feels like lag but not exactly.


Now i've come with this solution I use this file:

- OpenGLDrv.dll (258kb) (downloaded it from *UTGLR*)

And I use these unrealtournament.ini settings:

Protocol=unreal ProtocolDescript...yondunreal.com/showthread.php?t=181821&page=1)


* I have not yet installed any STC3 textures, i'm still using the default ones but I will try that later*

YOUR HELP

How can I get rid of the mouse lagging problem in the D3D Renderer. I was hoping you folks could compare my unrealtournament.ini and the OpenGLDrv.dll and the D3D9drv.dll and look at what exactly might be the difference between the OpenGL settings and the D3D settings. Because I don't want mouselag....:)

*Oh and one little note I've disabled Direct Input in OpenGL (in D3D I also did that but it doesnt do **** for me :))

And these are the settings I run UT99 on:

Resolution: 1680 * 1050
Depth bit: 32-bit

MY COMPUTER

- Dual Core E8500 running @ stock values
- 2 x 1 gig Corsair DDR2 PC6400 @ 800 Mhz
- Nvidia GTX 295 @ stock values
- Creative Fatal1ty Sound Blaster
- 2 x 500 gig 7200 RPM WD Harddisks (running in raid 0 and 1 partitioned)

I really hope this will help. Oh and I suppose it's not possible to put the Bloom to use in OpenGL since it was specifically written for D3D am I right?


Thanks already for the help. And I will be posting more stuff in the future. I'm glad to meet all the Unreal fans here.

Oh and thumbs up for the BeyondUnreal website it's ... AWESOME!


Greetings to everyone!

Red Rork
 

Red Rork

New Member
Jul 6, 2009
7
0
0
Amsterdam
Oh help haha I just decided to use these unrealtournament.ini settings for my D3D9 renderer but now my mouse acts superweird it won't go from left to right or right to left only up and down and down and up

These are the settings:

[D3D9Drv.D3D9RenderDevice]
ZRangeHack=True
NumAASamples=16 // Set to max antialiasing of card
UseAA=True
RequestHighResolutionZ=True
UseSoftwareVertexProcessing=False
UsePureDevice=False
UseTripleBuffering=True
MaskedTextureHack=True
FrameRateLimit=200
SwapInterval=1 // Set to 0 for no vsync, 1 to enable it. -1 for default
UseVertexProgram=False
TexDXT1ToDXT3=True // Only needed for NVIDIA cards
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=2
RefreshRate=0 // Set to highest refresh rate your monitor supports (ex: 85) Default if set to 0.
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=16 // Set to highest Anisotropy your card can handle
Use16BitTextures=False
UseS3TC=True // Set to true if you use the S3TC textures on cd 2
UseAlphaPalette=True
UseTrilinear=True
UsePrecache=True
UsePalette=True
UseMultiTexture=True
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=False
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000 // Negative values to sharpen textures. (ex: -1.5) Looks bad with S3TC on, keep at 0 if you're using them.
DetailTextures=True
DescFlags=0
Description=NVIDIA GeForce FX 7800 // Put your graphics card's name here if you want to
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True

I'm now moving back to my old unreal tournament.ini which is this one:


Protocol=unreal ProtocolDescript....UMenuNetworkClientWindow] bShownWindow=True