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Seperate collision and karma models.

Discussion in 'Modeling & Skinning' started by Solve, Nov 3, 2003.

  1. Solve

    Solve New Member

    Joined:
    Sep 19, 2003
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    I use Maya to create my collision models.
    When the collision is imported in UnrealEd with the static mesh it also becomes the karma model.

    I want the collision and karma to be seperate though. So I was wondering if it were possible to have a seperate collision and karma model.
     

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