I use Maya to create my collision models.
When the collision is imported in UnrealEd with the static mesh it also becomes the karma model.
I want the collision and karma to be seperate though. So I was wondering if it were possible to have a seperate collision and karma model.
When the collision is imported in UnrealEd with the static mesh it also becomes the karma model.
I want the collision and karma to be seperate though. So I was wondering if it were possible to have a seperate collision and karma model.