Hello. I created a scripted texture (1024x1024) and realized that it did not work with Direct3D. It forced me to create 16 textures with dimensions 256x256. Although when I put them next to each other, they seem to have gaps between them (they should not have, I copied the brush to the notepad to see what were the TextureU and TextureV values and they seemed on). My own nScreen script that is responsible for handling the scripted textures can handle up to 16 of them, but I am not quite certain, is it going to slow player's PCs much? Drawing on 16 textures instead of one? I also wonder, if it's possible to draw on the textures without the Render() event? Perhaps there's another way to use such large scriptedtextures on Direct3d renderers?
Thank you in advance.
Thank you in advance.