Hey All!
I am making a terrorist actor that sub-classes ScriptedPawn. How can I make him do all of this stuff?:
1.) Detect that a PlayerPawn is in his FOV. SeePlayer won't work when I use it outside of a state. Do I have to use a state?
2.) Turn towards/aim at the PlayerPawn in view. The TurnToward() function is "not allowed" in my functions. Again, do I have to use states?
3.) Shoot at the PlayerPawn until he's dead or out of view. I know what Weapon.Fire() is, but how to use it?
4.) Find the best path to get to a given actor. Do I use the FindBestPathTowards() function?
5.) Find/Refer to a hostage actor with a given tag.
Thanks everyone!
-Rainbow Six
I am making a terrorist actor that sub-classes ScriptedPawn. How can I make him do all of this stuff?:
1.) Detect that a PlayerPawn is in his FOV. SeePlayer won't work when I use it outside of a state. Do I have to use a state?
2.) Turn towards/aim at the PlayerPawn in view. The TurnToward() function is "not allowed" in my functions. Again, do I have to use states?
3.) Shoot at the PlayerPawn until he's dead or out of view. I know what Weapon.Fire() is, but how to use it?
4.) Find the best path to get to a given actor. Do I use the FindBestPathTowards() function?
5.) Find/Refer to a hostage actor with a given tag.
Thanks everyone!
-Rainbow Six