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UE2 - UT2kX Scripted Trigger Help

Discussion in 'Mapping' started by [RMD]rOckaliEn, Sep 20, 2008.

  1. [RMD]rOckaliEn

    [RMD]rOckaliEn New Member

    Joined:
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    I have been working on a scripted trigger that will kill the instigator and destroy the actor. My problem is the If Condition I would like to add to the scripted trigger.

    We use sentinels in some of our levels and we have a couple of rules on placement of the sentinels. Rule #1 says, "Do not place sentinels in your enemies base."

    I would like to add an If Condition that will allow you to place a sentinel in your own base.

    The scripted trigger that I have set up is pretty simple.

    [0] Action_WAIT FOR EVENT (I am using a trigger for this, TRIGGER TYPE--Class Proximity)
    [1] Action_KILL INSTIGATOR
    [2] Action_DESTROY ACTOR
    [3] Action_GO TO ACTION (Back to 0)

    Any help will be much appreciated.

    peace
     

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