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Scripted Pawns in UT

Discussion in 'Mapping' started by Latch, Feb 20, 2000.

  1. Latch

    Latch New Member

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    I've looked and I can't find a clear answer as to whether or not you can include Unreal monsters (scripted pawns) in a UT level. Possible?
     
  2. uAthan

    uAthan New Member

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    Yes you can. Just add them in your level anywhere. They will fight back but will pretty much stand there unless you add patrol points or something like that.
     
  3. Latch

    Latch New Member

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    well, I must be doing something wrong because I added them in the editor, but they don't appear when I test the level or run it manually through UT.
     
  4. Wanderer

    Wanderer New Member

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    They've told me you can but I've never seen it myself. Only way I know how to that is to resort to the Unreal 1 gametypes.
     
  5. Latch

    Latch New Member

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    That's too bad. My idea was to have an underwater CTF map, something like AS-OceanFloor, but with a monster or two swimming around outside to add to the atmosphere.
     
  6. uAthan

    uAthan New Member

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    hmmm...thats weird I have no problems putting monsters in my maps
     
  7. Latch

    Latch New Member

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    Is your map a UT map or Unreal? If UT, which gametype? Which monsters did you drop in? I put in a Squid and a Devilfish, and they don't appear in the level. For awhile I thought I remembered a boolean called bMonsters or bAllowMonsters somewhere, but I couldn't find it again so I must have taken too many hits from the bong.



    [This message has been edited by Latch (edited 02-21-2000).]
     
  8. Latch

    Latch New Member

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    I think I found my problem. Even though this level is designed to be underwater, I didn't plan on actually adding the water until the architecture is done. I put a Skaarj Trooper inside the flag room and he appears. Water creatures don't appear, so my guess is that the engine doesn't show water-type creatures if they aren't actually submersed in a WaterZone. I'll test it out and see.
     
  9. Latch

    Latch New Member

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    That was it. My Squid and Devilfish appear fine when I put them in a WaterZone or set a ZoneInfo bWater to True.
     
  10. uAthan

    uAthan New Member

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