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Screen Question

Discussion in 'Mapping' started by Mychaeel, Nov 29, 2001.

  1. Mychaeel

    Mychaeel New Member

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    DireIce wrote in the Jailbreak Development forum:
     
  2. Mychaeel

    Mychaeel New Member

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    Yes, there is: Create a scripted texture using your map texture for a base. Use this scripted texture in the Screen actor's ScriptedTexture property. (Actually, I recommend doing that as long as you're not switching slides on that screen.)

    Scripted textures are limited to 256x256 pixels by the engine, so if your map texture is larger than that, you'll have to split the map texture into multiple smaller ones and tile multiple screens to form a larger (or higher resolution) screen. tarquin's recently released JB-Pressurized uses this technique for the map screens in its jails.

    As for aligning textures, you can just use a different (colored) texture of the same size, align that and apply the actual scripted texture later---UnrealEd will keep your alignment settings. The helper texture attached to this posting is very handy for that.
     
  3. tarquin

    tarquin design is flawed

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    handy texture :)

    I use one of the corrugated iron & concrete textures from RainFX, they're easy to align:
    pan them so you see the same area twice, line up the blotches and then pan both to the yellow hatching for accurate alignment.
     

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