[edit] The Gun has been uploaded as 2 zip files containing 2 split rar files. To extract you must put both contained RAR files into the SAME folder and open the file labelled [nfScramCannon.part01.rar]. You will then be able to extract the files. To get winrar (or another rar extractor if you use other platforms) if you don't have it go to http://www.rarlab.com/download.htm
Scram Cannon files are attached to this post. Happy Massacre![/edit]
After not-so-grueling work, I have come up with a revised (and better IMO - and hopefully yours, too) scram cannon.
Since I released the first one so long ago, this will be a changes/features list, not just changes:
The Scram Cannon is loosely based on a weapon of a similar name.
The weapon's primary fire sends out a series of drunken, homing missiles that stumble around until someone meanders into their seek radius, at which a missile (or many if that be the case) sobers up and homes in on the target (owner of gun excluded).
Secondary fire shoots a single, straight flying, homing missile for shooting at the further away targets.
Simple enough? Good.
List of changes from first version:
I hope you enjoy, and please supply feedback so I can polish it up and release a final on a fewother forums.
Scram Cannon files are attached to this post. Happy Massacre![/edit]
After not-so-grueling work, I have come up with a revised (and better IMO - and hopefully yours, too) scram cannon.
Since I released the first one so long ago, this will be a changes/features list, not just changes:
The Scram Cannon is loosely based on a weapon of a similar name.
The weapon's primary fire sends out a series of drunken, homing missiles that stumble around until someone meanders into their seek radius, at which a missile (or many if that be the case) sobers up and homes in on the target (owner of gun excluded).
Secondary fire shoots a single, straight flying, homing missile for shooting at the further away targets.
Simple enough? Good.
List of changes from first version:
- Reduced missile scale and damage - The weapon was WAY too overbearing.
- Reduced ammo usage for primary fire to 7 missiles (see above reason) and ammo melted away far too quickly. First version allowed 4 firing of primary, now there are 7 full firings.
- Upped starting ammo to 50 so that firefights would last longer.
- Primary can still fire with less than 7 ammo, you just get fewer missiles.
- Secondary fire decreased ROF
- Secondary fire increased damage
- Different model - ball launcher. Few minar adjustments still needed. Pickup model is upside down, and I ahve a new skin I haven't figured out how to apply yet.
- Decreased speed of drunk missiles to allow for more accurate homing
I hope you enjoy, and please supply feedback so I can polish it up and release a final on a fewother forums.
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