Hey, because of the 20 brush level design contest over at leveldesign.nl, I decided to join it, it seems I am the only one who made a singleplayer level of the 20 brush limit in just few days. Also the level ws not allowed to have any decoration or deco meshes.
ScorchedCastle.rar
The main version is for UT, but the level at "forUnreal" is for Unreal, so you can play it in Unreal as well.
There is a bug of looping sound mover under galaxy which I didn't notice but it is beacsue of the nature of the sound, since it is set to be a looping one by default.
I did submit it although not all that I planned ended up in the level due to limited time. I planned to make a large battle arena in the end with lots of monsters, that didn't get made, but I think I made intersting small level nonetheless.
There is end in this level, it is when the screen says loading, although of course the next map doesn't exist, but there are mutators like dzmapm and tpmutator out there which you can use to link the maps together with any map you want, especially in coop.
ScorchedCastle.rar
The main version is for UT, but the level at "forUnreal" is for Unreal, so you can play it in Unreal as well.
There is a bug of looping sound mover under galaxy which I didn't notice but it is beacsue of the nature of the sound, since it is set to be a looping one by default.
I did submit it although not all that I planned ended up in the level due to limited time. I planned to make a large battle arena in the end with lots of monsters, that didn't get made, but I think I made intersting small level nonetheless.
There is end in this level, it is when the screen says loading, although of course the next map doesn't exist, but there are mutators like dzmapm and tpmutator out there which you can use to link the maps together with any map you want, especially in coop.