Why not make a 'scope area' which will be enabled viewing through the weapon's scope?
This would cover up their selected area (handedness), ex: Left Area is viewable, right area is zoomed up on the target.)
What I'm really trying to say is make a scope view similar to Delta Force 2.
What UT gives you is an eye-dominant problem. You can only see out of your scope eye, while most people can see both, one regular, the other zoomed up.
gr
This would cover up their selected area (handedness), ex: Left Area is viewable, right area is zoomed up on the target.)
What I'm really trying to say is make a scope view similar to Delta Force 2.
What UT gives you is an eye-dominant problem. You can only see out of your scope eye, while most people can see both, one regular, the other zoomed up.
gr