Hi,
does anyone know whether it is possible to use scaling during animation?
I know that the Quake engine only supports rotation and translation but I couldn't find any information on UE3.
I have some very cool morphing effects in mind that are much easier to do when the bones can be scaled during animation.
cheers,
n115
does anyone know whether it is possible to use scaling during animation?
I know that the Quake engine only supports rotation and translation but I couldn't find any information on UE3.
I have some very cool morphing effects in mind that are much easier to do when the bones can be scaled during animation.
cheers,
n115