UE1 - UT Saving Option of Oldskool

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Creavion

New Member
Aug 27, 2005
471
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0
Germany, Niedersachsen
Is it anywise possible to block the "Save current game" option under oldskool with scripting (of a new gametype)?
So it means to forbid the player to save manually. A hint to a possible existing function or whatever would already help.
Ok, the other problem would that be with "Quick save".
blocksavecurrentgamehl63.jpg
 

Zur

surrealistic mad cow
Jul 8, 2002
11,708
8
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48
I'd have a look at the menu classes first as that is probably where that option lies.
 

Creavion

New Member
Aug 27, 2005
471
0
0
Germany, Niedersachsen
I'd have a look at the menu classes first as that is probably where that option lies.
Thanks for your help, although I already got an answer from dots and this sounds pretty disappointing.
.:..: said:
Save game menus work through console commands, you can manually save/load by pressing Tab and typing:
SaveGame 3
Then to load slot 3:
Open ?Load=3
Although this wont register it in savegame menu.
At least I could imagine it is just not possible to block also certain console commands.
sh1t happens! Oh yearh, the flexibility of the engine.
 
Last edited:

War_Master

Member
May 27, 2005
702
0
16
the Marathon Resurrection mod disallows that option in the menu since the maps have saving points instead. You might wanna take a look at the script or maybe in the int files to see how they did it.