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UE3 - UDK Saving custom character class to an external package?

Discussion in 'Programming' started by DeathBooger, Aug 1, 2012.

  1. DeathBooger

    DeathBooger Malcolm's Sugar Daddy

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    Is this possible to do? So far I've seen people saving it inside the default UDK directory, but I would like to save all the files externally and just reference them inside UDK. The reason being is I save all my student work on my dropbox account. I know I can just manually make copies, but it would be a lot easier to just load up an external package considering I change versions as soon as the next UDK is released.
     
  2. Angel_Mapper

    Angel_Mapper Goooooooats

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    No, but you might try using a Junction Point. I use them to redirect hardcoded folders off of my SSD.

    [edit] It might be a Symbolic Link, I forget. It's been awhile since I set them up.
     
    Last edited: Aug 1, 2012
  3. DeathBooger

    DeathBooger Malcolm's Sugar Daddy

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    Symbolic Link works. Thanks!
     

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