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SAS: In to the Lion's Den ... "soon"

Discussion in 'Off Topic' started by Keganator, Dec 10, 2003.

  1. Keganator

    Keganator White as Snow Moderator

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    As one of the origial possibilities for competitors for Infiltration, I thought people might be interested that SAS will actually and finally (but may be) out before the new year. I'm very skeptical, but will be happy to give it a shot. I feel for their community members...those guys have been waiting for SAS longer than even the Infiltrationers had to wait for 2.9 ... and that's saying something. Here's some details about it:

    You can find all that information (and screenies that look...okay) here: http://www.sas.jolt.co.uk/?page=&action=show&id=6422

    I'll probably download it when it comes out and try it...but I don't know how much I'll care for it. Infiltration has runed me as far as FPS's are concerned :eek:
     
  2. spm1138

    spm1138 Irony Is

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    Didn't one of the team come and show screenies in here?

    Weren't the ejection ports on the left of the guns?
     
  3. Freon

    Freon Braaaaiinss...

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    SAS soon? lol heared the same one about Duke Nukem ;)
     
  4. jaymian

    jaymian Sweet Merciful Crap!

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    How can a game that has never been released even have a community?
     
  5. OICW

    OICW Reason & Logic > Religion

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    Yup, their excuse was that it'd take too much effort to correct it for the first release, or something like that :con:

    I must be dense, but wouldn't it have been easier to model the selector switches and ejection ports on the correct side in the first place?
     
  6. spm1138

    spm1138 Irony Is

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    They probably did it because the guns look more "interesting" the wrong way round. Which really tells me everything I need to know about SAS:ITLD.
     
  7. Crowze

    Crowze Bird Brain

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    Why do I get the feeling it's going to be Tactical Ops for UT2003?
     
  8. fist_mlrs

    fist_mlrs that other guy

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    why di i get the feeling you are whining about something you haven't even seen yet?
     
  9. Crowze

    Crowze Bird Brain

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    I never said TO is bad, and I never said SAS will be bad. I was just implying that it won't be inf-like realism. IMHO. Besides, we need something to talk about in these long winter evenings ;).
     
  10. fist_mlrs

    fist_mlrs that other guy

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    well, evil winter evenings they are :p

    but off cource there won't be inf-like realism, since it is called sas:itld, not inf:itld. realism alone doesn't affect the entertainment factor all that much to make it the primary factor to judge it though
     
  11. Keganator

    Keganator White as Snow Moderator

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    People anticipating a game can make the community. People who have experienced games simmilar to it, and are looking forward to the features. Some might say the same about Infiltration 2.9's waiting community...2.86 had been long ignored by most people, and no one knew when it would come out. We stuck around anyway, though ;)

    No. That would imply they have emplyed people for quality assurance. ;) On another note, why don't they just invert the model? if they did it backwards, most rendering programs allow you to swap coordinates and that kind of thing...
     
  12. JaFO

    JaFO bugs are features too ...

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    oh come on. We all know that mod-teams of these days have the same 'release now/patch later'-attitude of their corporate brethren (sp?).
    Add to this the infamous "it is only a beta/demo" and one can be sure that the first release will be buggy crap that never should have been released.

    Anyway ... let's hope this team waits a few months instead of trying to push their first release out of the door before the end of this year.
     
  13. das_ben

    das_ben Concerned.

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    Maybe I'm the only one who thinks like that around here, but as long as I didn't pay anything for the product and the bugs aren't major showstoppers, I don't mind. Downloading fixes is so easy these days, it's not a big deal to get a 10MB upgrade some weeks after a 200MB mod download. *shrugs*
     
  14. -Snakebite-

    -Snakebite- Hero

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    Release now patch later is fine for mods, gives them a lot of beta testers. If you don't like it, wait until they hit final.
     
  15. Phuzzybear

    Phuzzybear Mr Happy

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    Ill try it out. At least its on the UT2003 engine.
     
  16. yurch

    yurch Swinging the clue-by-four

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    It's possible this is best for a mod, as you get your game out there and can make developmental changes based on what your fanbase thinks quickly. There's no better way to addict your fans than the thrill of development and "fast satisfaction" of having thier ideas heard and implemented.
     
  17. JaFO

    JaFO bugs are features too ...

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    There's nothing more annoying than downloading a new mod .... only to find that I have to download a fix for item X later (like Deathball).
    Hell ... all it leads to is endless tweaking (or nerfing) of existing features while the basics are left to rot.

    I want to play the damned thing without having to search the 'official' site for the update of the week, which in the end only kills the game just to please the loudmouthed fanboys that are too damned stubborn to adapt.

    Less patching & more content.

    Never mind that no software ever achieves a 'final' release ... unless the mod-team is tired of the eternal fix/update/patch-cycle.
     
  18. Major_Error

    Major_Error Camper in Progress

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    I posted some of the shots from the SAS site a while ago. But Im not part of the SAS team anymore. For more then a year or so I left the team cause I couldnt fit it in my personal life schedule anymore.

    But I must say the team has done a nice job in switching from UT to UT2003 in just under a year time under new leadership.

    From what I have seen on planetunreal news, it looks like they have been skinning the other side of the weapons as well.

    Im downloading the public release version now, lets give them a fair chance and try it out.
     
  19. -Snakebite-

    -Snakebite- Hero

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    Nerfing is a word that should be banned, everyone has come to associate it with making something weak. The reason people make it 'weak', gameplay inbalance.

    Mods should release a beta build as soon as they have a version they are confident with, give it a resonable amount of testing and let the players find the bugs. Mod teams do this for fun, not for a living. If you dont like the way a mod team runs a project, ignore the mod until your ready to play it.
    You go work on a game and test bugs, no matter how long internal test teams work on it there are going to be bugs on release, gameplay inbalances and so on. Even with the huge amount of time spent testing Inf, the community found bugs and exploits soon after release.
     
  20. spm1138

    spm1138 Irony Is

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    In response to moaning about "Nerfing" Someone from the Firearms team said something like "Asking us to balance the mod without 'nerfing' is like asking us to drive across town making only left turns".

    Fair chance? Eh?
     

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