SAND BAG WALL AND TRENCHES

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dreddnott

Godlike: You are Obsolete.
Mar 10, 2000
29
0
0
41
Groovy, California
www.xwlegacy.net
I agree. You guys are much too lockstep with your precious roadmap (but I too want the next version of Infiltration released sometime this decade/century/millennium, whichever, they all end 2001).

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fozum borgu...
 

Warren

Infiltration Project Coordinator
Nov 24, 1999
1,525
0
0
47
Portland, OR
www.sentrystudios.com
The whole point of the Roadmap is to have a schedule- to have a goal and not deviate too far from it. If we had no direction, we wouldn't have half the cool content. Plus it gives us our identity.

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Warren
Project Coordinator
i n f i l t r a t i o n
http://www.planetunreal.com/infiltration

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CoffeyCan

Real Maps Coordinator
Heres how I break up the suggestions from most the least:

1. People that want INF to be like 'X' game, mod, movie, or thing they 'saw'. Engineer class = TFC, 'be like CS' etc etc

2. People that want INF to be their own personal canvas for what they think would be 'cool'. Generally this happens without thinking about the ramifications to the games theme, or the amount of work it would take to implement: akimbo M-16's, hand held miniguns, grappling hooks, etc etc.

3. The minority; people that suggest realistic and well thought out ideas that go with the INF theme.

As the Boss said, the Roadmap give INF focus and identity; suggest all you like, but I sure wish people would at least think about the bigger picture before they did so.
CC


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RealMaps Site Coordinator
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