1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

S3TC, Inf, & psytex

Discussion in 'General Infiltration Discussion' started by Ironword300, Apr 7, 2016.

  1. Ironword300

    Ironword300 Member

    Joined:
    Mar 2, 2016
    Messages:
    55
    Likes Received:
    0
    Weaponpack 1.6.1 requires that S3TC textures be enabled for the video renderer, at least for some purposes (see the SCAR's "Field Manual"). This implies that one should have said textures installed. However, https://forums.beyondunreal.com/threads/getting-the-perfect-inf-install.170880/ explicitly says that the S3TCs should not be used with Infiltration. Is this outdated, or does S3TC eye-candy goodness now play nice with Inf?

    A similar question was asked in https://forums.beyondunreal.com/threads/s3tc-high-res-textures.196224/#post-2527932 but nobody ever responded. Given the discrepancy between the SCAR's field manual and the post on "getting-the-perfect-inf-install", we need a clear statement on this issue.

    Also, would S3TC textures interfere with psytex?
     
  2. chuckus

    chuckus Can't stop the bum rush.

    Joined:
    Sep 23, 2001
    Messages:
    771
    Likes Received:
    0
  3. Ironword300

    Ironword300 Member

    Joined:
    Mar 2, 2016
    Messages:
    55
    Likes Received:
    0
    OK, further digging found the following (from https://forums.beyondunreal.com/threads/infiltration-2-9-common-problems.121530/). If you use the S3TCs...
    The ground-scooting sounds like it'd be worth installing the S3TC's just to see. Might give the slang "snake" for spec-ops types a whole new meaning!
     

Share This Page