1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

S-Vehicle Progress Thread

Discussion in 'Editing' started by UltraNew-B, Jul 14, 2004.

  1. Shrimp

    Shrimp Seafood splatter

    Joined:
    Jan 13, 2003
    Messages:
    740
    Likes Received:
    0
    Here's some UnWheel pics of the Excelerator...
     

    Attached Files:

  2. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

    Joined:
    Jan 9, 2004
    Messages:
    1,223
    Likes Received:
    0
    Post em on the website, ModnMod, Modworks, etc. and tell BU, ModnMod, etc. We haven't been on their "recently updated sites" list in ages :D.
     
  3. Diego1203

    Diego1203 Member

    Joined:
    Jan 10, 2004
    Messages:
    168
    Likes Received:
    0
    Does the suspension move?
     
  4. SupermotoXL

    SupermotoXL SupermotoXL Designs

    Joined:
    Aug 9, 2004
    Messages:
    15
    Likes Received:
    0
    Cool screenshots on XCELERATOR, you guys did a good job :) :) :tup: :2thumb:

    Lookslike i can't do much to reduce the poly because the way it was designed in Z-modeler. The body structure won't look good if it were reduce below that.

    Btw as a replacement try download another one 'CLAES DX-200T' - Underground design at my site. Download also other files and wallpapers at my site. Enjoy
    (attached image)

    More updates at http://www.geocities.com/supermotoxl
     

    Attached Files:

  5. Shrimp

    Shrimp Seafood splatter

    Joined:
    Jan 13, 2003
    Messages:
    740
    Likes Received:
    0
    UltraNewb got the Xcalibur down to a managable amount, and it's now in-game :D
     

    Attached Files:

  6. jerdaygo

    jerdaygo How jerdaygo?

    Joined:
    Jan 10, 2004
    Messages:
    612
    Likes Received:
    0
    All I can say is !!!SWEEEEEEEET!!!

    All we need now is Smars new buggy, The new files are in your folder noob in the smars needed files folder
     
    Last edited: Aug 17, 2004
  7. SupermotoXL

    SupermotoXL SupermotoXL Designs

    Joined:
    Aug 9, 2004
    Messages:
    15
    Likes Received:
    0
    Good job on the XCALIBUR guys! :) it looks awesome in UNWHEEL, now i can sit back with no worries, Wonderful work guys. :)
     
  8. stevenhorton

    stevenhorton Not of this World

    Joined:
    Jan 9, 2004
    Messages:
    688
    Likes Received:
    0
    No comment :mwink:
     

    Attached Files:

  9. SupermotoXL

    SupermotoXL SupermotoXL Designs

    Joined:
    Aug 9, 2004
    Messages:
    15
    Likes Received:
    0
    Thumbs up! Awesome models. Put flamin paintjob it looks cool.
     
  10. stevenhorton

    stevenhorton Not of this World

    Joined:
    Jan 9, 2004
    Messages:
    688
    Likes Received:
    0
    Todays update:)
     

    Attached Files:

    • Semi.jpg
      Semi.jpg
      File size:
      166.4 KB
      Views:
      36
  11. The_Devils_Avarcardo

    The_Devils_Avarcardo UnWheel Vehicle Modeller

    Joined:
    Mar 11, 2004
    Messages:
    44
    Likes Received:
    0
    oh man, supermoto's models look so sweet in unwheel. I wish i could texture like that :'(

    that frieghtliner looks awesome too, i wonder if shrimp could code an articulated trailer for it :D
     
  12. Shrimp

    Shrimp Seafood splatter

    Joined:
    Jan 13, 2003
    Messages:
    740
    Likes Received:
    0
    I was wondering the same thing :p
     
  13. stevenhorton

    stevenhorton Not of this World

    Joined:
    Jan 9, 2004
    Messages:
    688
    Likes Received:
    0
    Newest version of Semi, two possible versions of a semi monster truck.
     

    Attached Files:

  14. Ravu al Hemio

    Ravu al Hemio Comes, fixes, leaves.

    Joined:
    Sep 1, 2004
    Messages:
    178
    Likes Received:
    0
    Umm... nice ;)

    Keep up the good work! :tup:
     
  15. combitz

    combitz Common sense is not that common

    Joined:
    May 1, 2000
    Messages:
    485
    Likes Received:
    0
    if you do code a trailer, you could add a "trailer game type" so if you lose your trailer your out of the race (ala "test drive, eve of destruction")
     
  16. The_Devils_Avarcardo

    The_Devils_Avarcardo UnWheel Vehicle Modeller

    Joined:
    Mar 11, 2004
    Messages:
    44
    Likes Received:
    0
    I'm not overly keen on the whole monster-semi idea, i think just regular is better for a truck like that. Also, a bit of baked in lighting would be nice. Just make 4 othorgraphic renders and copy the shadows to the texture map, and fiddle with overlay settings ;)
     
  17. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

    Joined:
    Jan 9, 2004
    Messages:
    1,223
    Likes Received:
    0
    I prefer the style on the left, the one on the right looks a bit stretched.
     
  18. stevenhorton

    stevenhorton Not of this World

    Joined:
    Jan 9, 2004
    Messages:
    688
    Likes Received:
    0
    This, if used, will be a side car version unless Shrimp can work his code magic on it.
     

    Attached Files:

    Last edited: Oct 2, 2004
  19. UltraNew-B

    UltraNew-B UnWheel Team

    Joined:
    Feb 22, 2003
    Messages:
    184
    Likes Received:
    0
    Looking sweet man !!
     
  20. Ravu al Hemio

    Ravu al Hemio Comes, fixes, leaves.

    Joined:
    Sep 1, 2004
    Messages:
    178
    Likes Received:
    0
    Maya? Bah.







    Just kidding :D

    It sure does look nice! :tup:

    but only without that ugly "No Commercial Use" overlay :p :D
     

Share This Page