I'm a new user to the runtime and I've just downloaded 2226.20.01 from UDN. I seem to have run into a few issues however.
1. Lighting seems to be screwed up? Is this a known issue or is it me? I've been going through http://www.planetunreal.com/architectonic/first_level.html and no matter what I do to my light it doesn't want to light all four walls. Usually 2 end up lit and the rest including floor and ceiling are completely black. (tried increasing lighting radius to 1024 with no effect) I'm guessing this is more likely being due to a completely "n00bish" mistake by myself rather than the runtime but just thought I'd check.
2. I keep getting a EM_runtime version mismatch when attempting to "open runtimemaster.epicgames.com:7777" and also on the 8888 port. Is this just that Epic haven't gotten round to updating their server? Or have I screwed up? (my install is fairly vanilla right now, haven't had much chance to fiddle yet.)
3. Is there any chance of an official or unofficial mailing list or irc chat room being formed. Something a bit more realtime than forums could be useful to the community?
Log of light rebuilding. Just thought I'd add this in case it might help someone figure out if it's me messing up here.
Cmd: LIGHT APPLY
Log: Found 1 zones
Log: Polys: 6 -> 6
Log: Nodes: 12 -> 6
Log: Points: 8 -> 8
Log: Vectors: 11 -> 11
Log: bspBuildBounds: Generated 5 bounds, 60 hulls
Log: BuildZoneInfo: 0 ZoneInfo actors, 0 duplicates, 0 zoneless
Log: Portalized: 0 portals, 0 zone portals (0 fragments), 1 leaves, 6 nodes
Log: Lightsource Light5: 1 leaves
Log: Time = 44.613440 msec per light
Init: Input system initialized for LightingViewport
Log: Opened viewport
Log: Enter SetRes: 128x128 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: Creating IME context.
Localization: No localization: UnrealEd.General.Product (int)
Log: Closed viewport
Log: UModel::Illuminate: 0 rays, 0.449053 seconds
Log: Illumination: 1.908724 seconds
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Allocating 16384 byte dynamic index buffer.
1. Lighting seems to be screwed up? Is this a known issue or is it me? I've been going through http://www.planetunreal.com/architectonic/first_level.html and no matter what I do to my light it doesn't want to light all four walls. Usually 2 end up lit and the rest including floor and ceiling are completely black. (tried increasing lighting radius to 1024 with no effect) I'm guessing this is more likely being due to a completely "n00bish" mistake by myself rather than the runtime but just thought I'd check.
2. I keep getting a EM_runtime version mismatch when attempting to "open runtimemaster.epicgames.com:7777" and also on the 8888 port. Is this just that Epic haven't gotten round to updating their server? Or have I screwed up? (my install is fairly vanilla right now, haven't had much chance to fiddle yet.)
3. Is there any chance of an official or unofficial mailing list or irc chat room being formed. Something a bit more realtime than forums could be useful to the community?
Log of light rebuilding. Just thought I'd add this in case it might help someone figure out if it's me messing up here.
Cmd: LIGHT APPLY
Log: Found 1 zones
Log: Polys: 6 -> 6
Log: Nodes: 12 -> 6
Log: Points: 8 -> 8
Log: Vectors: 11 -> 11
Log: bspBuildBounds: Generated 5 bounds, 60 hulls
Log: BuildZoneInfo: 0 ZoneInfo actors, 0 duplicates, 0 zoneless
Log: Portalized: 0 portals, 0 zone portals (0 fragments), 1 leaves, 6 nodes
Log: Lightsource Light5: 1 leaves
Log: Time = 44.613440 msec per light
Init: Input system initialized for LightingViewport
Log: Opened viewport
Log: Enter SetRes: 128x128 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: Creating IME context.
Localization: No localization: UnrealEd.General.Product (int)
Log: Closed viewport
Log: UModel::Illuminate: 0 rays, 0.449053 seconds
Log: Illumination: 1.908724 seconds
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Allocating 16384 byte dynamic index buffer.
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