So I have a huge rotating mover in my map, it's a hollow torus (imported brush) of radius 8192. It rotates about the center and works great except when playing in game most of it does not render - you just see right through it to the other side. I can jump around inside it and walk around inside it and feel that it is there but most of it you can see right through instead of appearing opaque like it should. Although, a few surfaces on it render correctly and look as they should most of the surfaces do not. I've tried simplifying the shape and reducing the poly count over and over but no matter how much I simplify it it doesn't help any. Is this a known issue that can be fixed? Am I simply making the mover incorrectly? If I add it as a solid shape it renders fine, just when I make it a mover it does this.
I've set the mover properties to:
Object -> InitialState: None
Movement -> Physics: PHYS_Rotating
Mover -> MoverEncroachType: IgnoreWhenEncroach
Movement -> RotationRate -> Yaw 1024
Movement -> bFixedRotationDir: True
But have messed around with these as well to try to fix it to no avail. I've tried setting it as both a regular mover with rotation and a 'RotatingMover' but neither work.
Someone please help me because the whole concept of my map depends on this working properly. Thanks!
I've set the mover properties to:
Object -> InitialState: None
Movement -> Physics: PHYS_Rotating
Mover -> MoverEncroachType: IgnoreWhenEncroach
Movement -> RotationRate -> Yaw 1024
Movement -> bFixedRotationDir: True
But have messed around with these as well to try to fix it to no avail. I've tried setting it as both a regular mover with rotation and a 'RotatingMover' but neither work.
Someone please help me because the whole concept of my map depends on this working properly. Thanks!
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