rofl: i may not be the best person to ask. but here are my thoughts on animating and stuff.
looks like you're using 3dsmax 6. that'll do fine. while vertex animation is supported in 2003, ideally you'll want to use bones.
so what you do is this: create bones for every moving part in your model. attach appropriately to your mesh. this makes movement more smooth, realistic, all that good stuff. plus, you can attach things in ut2003 to bones. like muzzle flashes.
if you want to use vertex animation, that's fine too (i think). just use 3dsmax's autokey feature to create keyframes. (move the time slider to various times, move the gun around). i mean, it should be pretty self explanatory. basically, how it moves in 3dsmax is how it will move in ut2003.
then, use actorX to export your model and skins and animations. I will help you on this if you need it, i'm pretty good at doing that, at least lol.
looks like you're using 3dsmax 6. that'll do fine. while vertex animation is supported in 2003, ideally you'll want to use bones.
so what you do is this: create bones for every moving part in your model. attach appropriately to your mesh. this makes movement more smooth, realistic, all that good stuff. plus, you can attach things in ut2003 to bones. like muzzle flashes.
if you want to use vertex animation, that's fine too (i think). just use 3dsmax's autokey feature to create keyframes. (move the time slider to various times, move the gun around). i mean, it should be pretty self explanatory. basically, how it moves in 3dsmax is how it will move in ut2003.
then, use actorX to export your model and skins and animations. I will help you on this if you need it, i'm pretty good at doing that, at least lol.