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Rocket Arena's CRT's views on UT vs Q3

Discussion in 'Original Unreal Tournament' started by XSenergy, Dec 6, 1999.

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  1. XSenergy

    XSenergy New Member

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    This is from CRT of Rocket Arena www.planetquake.com/arena

    I copied and pasted for you lazy people /~unreal/ubb/html/smile.gif

    Rocket Arena 3 anyone?
    Since I've been getting tons of e-mail about this, I thought I'd say for the
    record that YES, I am planning on doing Rocket Arena 3 for Quake 3 Arena.
    No, I don't have any release dates (the code hasn't even been released!),
    but more details will be available shortly (stay tuned!).

    I've also been getting asked a lot about the whole "UT vs. Quake 3" issue,
    so I thought I'd share my views. Overall, Unreal Tournament is a far better
    game, hands down. Anyone that says otherwise hasn't given both a fair
    shake. UT shows an amazing amount of polish, and tremendous depth of
    gameplay with (at least) 4 gametypes out of the box and over 50 maps.
    Meanwhile it appears that Quake 3 was rushed and could use a few more
    months of content and tweaking (hopefully the inevitable patches and user
    mods will take care of that). UT Single player would probably rank among the
    top 5 single player games I've ever played (Rainbow 6 and Shogo would be
    two others if you're interested). The bots play amazingly -- not just
    amazingly well, but amazingly realistic and FAIR! Working through the
    different game types in single player kept the game from getting repetitive,
    and the final challenge levels were just that - challenging, but not
    impossible. The final match I had against Xan would probably qualify as one
    of the best 1v1 matches I've ever played, against anyone! I couldn't believe
    a bot that actually controlled the level instead of relying on insane accuracy
    to win. I won by a single frag after an amazing comeback. By comparison, I
    found the Quake 3 bots to be frustrating -- they never seemed to surprise
    me with their tactics, just their amazing aim. They felt much more like "bots"
    to me than the Unreal opponents, with their insane aim and "eyes in the
    back of their heads".

    Those of you that haven't tried UT should at least try the demo. However,
    the full game goes WAY beyond the demo. The Assault game type (which
    isn't in the demo) is far and away the most innovative, and none of the
    really good CTF levels are in the demo. I found UT to be a much better value
    as well: For $10 less I got a game that took nearly 8 hours to beat in single
    player, and I've logged many more multiplayer hours since then. In fact, all
    I'm playing right now is UT CTF. Meanwhile I blew through Quake 3 in less
    than two hours. I played it on "hurt me plenty", because anything higher
    was just too frustrating (and unfair) as the bots' aim approaches perfection.
    Two tips for those of you that tried UT but didn't find it to your liking: First,
    up the FOV (fov 105 at the console). Makes it feel much faster and more like
    Quake. Secondly, bind and use the translocator. It makes a huge difference
    in CTF.

    So why am I doing Rocket Arena 3 for Quake 3? Don't get me wrong --
    Quake 3 is a GREAT game, and I think it has even more potential, which I'm
    dying to unlock with Rocket Arena 3.
    There are a few specific reasons as well: First off, I think Quake 3 is a
    better game for raw deathmatch. It really combines the best elements of
    Quake 1 and Quake 2. Secondly, I prefer coding in C with a full development
    environment, rather than using UnrealScript and UnrealEd. Finally, UT doesn't
    run well on my main development environment (Windows 2000) since my TNT
    drivers don't have D3D support. Not to mention that the community would
    probably lynch me if I didn't do a Quake 3 version. Honestly I'm not sure UT
    needs Rocket Arena. They've got TONS of great game types already, and I
    expect to see some new and innovative mods come out of the community
    that really take advantage of what UT has to offer.

    I didn't really mean for this update to turn into a Q3 vs. UT rant, but I've
    seen quite a bit of disinformation out there by people who are obviously just
    out to bash Epic and anything they produce, and equal amount from id fans
    who haven't even tried UT or bothered to look past the beautiful Quake 3
    engine. Alas, the beauty is only skin deep.

    p.s. FatBoy CTF is the funniest thing I have seen in a LONG time /~unreal/ubb/html/smile.gif
    p.p.s. Beatdown 2000: The party of the millennium. Even if you can't be
    there you MUST see the web site.


    ------------------
    Shut up Damphir.
     
  2. L_S

    L_S .

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    What xactly is rocket arena?

    [​IMG]
    If you have any problems with what I just said then I welcome you to click here.
     
  3. Voyd-

    Voyd- New Member

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    everyone is put in a nice deathmatch level and there is a nice area to watch the action. 2 people spawn in and begin to fight whiel everyone else watches them. in thr 1on1 fight the guy that loses gets tossed into the spectators box and the winner stays in. a new guy is tossed into the arena to fight the winner. you stay as long as u win. kinda fun...but gets boring after a while imho.
     
  4. ty_Fortune

    ty_Fortune New Member

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    Actually Void, that sounds more like Quake 1 Rocket Arena. Q2 RA is more team based. Red and Blue players all enter the arena loaded up on health, armor and ammo. When someone dies, they go to the spectator room and wait for the match to finish. Team with the last man alive wins. I personally don't like it but it has one of the largest followings in Q2.
     
  5. BoBVila ]|[ Arena

    BoBVila ]|[ Arena New Member

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    No RA2 is largely about one on ones. It just has a specific team arena in each big map.
     
  6. ty_Fortune

    ty_Fortune New Member

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    What do I know.
    RA2 sux is all im saying /~unreal/ubb/html/smile.gif
     
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