EDIT: This is for the ut2k3 version of mapvote.
There is a problem with using your MapVote package with RoAR Assault. I do not know if Doc has contacted you or whatever but just in case he hasn't ...
When the first map (first being the VERY first when the server starts) goes through the first round it seems to call a vote but does not show the hud. However, you can still toggle it and make a selection. More times than not the players are not paying attention to a vote. When the second rounds get going, the map changes. It appears that it is still going through the vote process, albeit unseen, and using the next default map.
Any suggestions. I can generate a log if you'd like but it seemed to be a code interoperability problem to me.
Could you look into it and point me into the correct direction?
There is a problem with using your MapVote package with RoAR Assault. I do not know if Doc has contacted you or whatever but just in case he hasn't ...
When the first map (first being the VERY first when the server starts) goes through the first round it seems to call a vote but does not show the hud. However, you can still toggle it and make a selection. More times than not the players are not paying attention to a vote. When the second rounds get going, the map changes. It appears that it is still going through the vote process, albeit unseen, and using the next default map.
Any suggestions. I can generate a log if you'd like but it seemed to be a code interoperability problem to me.
Could you look into it and point me into the correct direction?