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RoAR Assault and MapVote

Discussion in 'BDB' started by swag, Jan 12, 2004.

  1. swag

    swag Global Agenda Dev

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    EDIT: This is for the ut2k3 version of mapvote.

    There is a problem with using your MapVote package with RoAR Assault. I do not know if Doc has contacted you or whatever but just in case he hasn't ...

    When the first map (first being the VERY first when the server starts) goes through the first round it seems to call a vote but does not show the hud. However, you can still toggle it and make a selection. More times than not the players are not paying attention to a vote. When the second rounds get going, the map changes. It appears that it is still going through the vote process, albeit unseen, and using the next default map.

    Any suggestions. I can generate a log if you'd like but it seemed to be a code interoperability problem to me.

    Could you look into it and point me into the correct direction?
     
  2. BDB

    BDB New Member

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    Are you using version 4.00 b11 ?
     
  3. swag

    swag Global Agenda Dev

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    Yes.
     
  4. BDB

    BDB New Member

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    If you run MapVote on your server without RoAR Assult (with CTF for example) does it work correctly ?
    Just trying to figure out if you have the server setup correctly.
     
  5. swag

    swag Global Agenda Dev

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    Yes it does. It only seems to happen with RoAR Assault.

    A point that must be highlighted is that we implemented a soft reset between rounds which basically resets movers and triggers and game specific things (FortStandards) so that they can be triggered again in the second half. However, we have the option of reloading the second round by making a tweak in the ut2003.ini file. Under that state, we get one round only. :eek:

    It has been about a month since I've looked at it. I can set up my server and do some testing to it .. now, if only ..
     
  6. swag

    swag Global Agenda Dev

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    We have had a couple of people questioning as to why mapvote isn't working with RoAR Assault. Anything to add?
     
  7. BDB

    BDB New Member

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    I'll have to investigate. Do you have a RoAR download link ?
     
  8. swag

    swag Global Agenda Dev

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    Yes. This is not direct, but the only thing you have to do is follow the Download link to one of the download sites. The package has a 85MB footprint compressed.

    http://www.planetunreal.com/roar/
     
  9. spoon

    spoon i add bloat to mutators!

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    Any progress on this. I have the same issue. If you would like a server to test a release on, we'll throw it on our server.
     
  10. BDB

    BDB New Member

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    I haven't had time to work on this yet, sorry. I'll try to make some time this weekend.
     
  11. spoon

    spoon i add bloat to mutators!

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    Cool. I was going to try to figure it out myself, but you blanked the source in the package.

    (i've got a similar perl script which blanks the source off of comments)
     
  12. BDB

    BDB New Member

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    yep, sorry about that. I can send you the souce if you want to look at it.
    Just send me an email requesting it. Make sure you give your email a descriptive
    subject so that it doesnt get thrown out with all the spam and viruses.
    BDB@PlanetUnreal.com
     
  13. BDB

    BDB New Member

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    Hey Spoon, I sent you a fix to test. Did you get it ?
     
  14. spoon

    spoon i add bloat to mutators!

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    Yes, and about a minute after I started look for the problem, I got your other email. :)

    Works perfectly. Is the package you sent me a release or a test version?
     
  15. BDB

    BDB New Member

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    Since it works then I'll release it.
     
  16. Tosk

    Tosk The Hunted

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    :eek: A new version released?? Where? :)
     
  17. BDB

    BDB New Member

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    I still need to update the readme, zip it, and upload it. I'll try to do that tonight.

    I'll post the link when its available.
    FYI, the ONLY change is the RoARAssault compatiblity fix.
     
  18. BDB

    BDB New Member

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    Ok, Attacted is version 4.00 b12.
    Only change is RoARAssault fix.
     

    Attached Files:

  19. swag

    swag Global Agenda Dev

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    Thanks for all your work! Unfortunately the RoAR team has disbanded. For those of you that are using RoAR Assault this is great.

    I suppose this will help in an implementation in ut2k4 assault.
     
  20. Tosk

    Tosk The Hunted

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    Thank you.... :D

    And Thank you too Swag!
     

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