So I've got a working vehicle, and I need to attach a gun, I've made the weapon in 3dsmax in the same scale, rotation, pivot etc as the vehicle, and centered at 0,0,0 on the origin.
I can attach it to the vehicle, and it shows up in game.
But one thing - it turns the wrong way? It seems that either the x or the y axis has been mirrored on the object (or at least, in relation to the pivot) so that I have a weapon that turns the opposite way to the direction I'm looking!
Anyone else had this issue?
I can attach it to the vehicle, and it shows up in game.
But one thing - it turns the wrong way? It seems that either the x or the y axis has been mirrored on the object (or at least, in relation to the pivot) so that I have a weapon that turns the opposite way to the direction I'm looking!
Anyone else had this issue?