1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

UE3 - UT3 Rigging models in 3dsmax 9

Discussion in 'Modeling & Skinning' started by Dakatsu, Jan 31, 2008.

  1. Dakatsu

    Dakatsu Elite Nova Corps Member

    Joined:
    Mar 25, 2005
    Messages:
    15
    Likes Received:
    0
    Does anyone here know how to rig bones and skeletons to models for 3dsmax, and get them into UT3's editor? I am trying to create a flag, but I cannot get it to be... "cloth". I add the flag as a cloth bone, add a cheap skeleton, and other things, but it just won't work.
     

Share This Page