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Discussion in 'General Infiltration Discussion' started by SpUnKy FuNk, Sep 11, 1999.

  1. SpUnKy FuNk

    SpUnKy FuNk Guest

    How about ricochets for all rounds? Depending on angle, velocity, round, etc... would this not be an issue in a close quarters, metal surroundings?

    How about penetrating wood/plaster, etc? Not everything in the world is made of metal
  2. Warren

    Warren Guest

    Great ideas- problem is the Unreal engine.. you can't tell what kind of textures you have in a map so it would be difficult to tell if the bullet is to ricochet or just penetrate..

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