For all of my reinforcements you killed yersterday !erehwoN said:Pay for what?
Yes, the flight paths and perhaps even ricochet frequencies will be different in slowbullets.DarkBls said:Does the SlowBullet mutator modify the ballistic? I.e by decresing their speed the bullet doesn't hit the same place than before ?
yurch said:Yes, the flight paths and perhaps even ricochet frequencies will be different in slowbullets.
jayhova said:Does a richocheting bullet leave a mark on the surface it originally hit?
Is the mark distinct like a -- instead of a *?Beppo said:they leave a mark on everything hit... ricochet, 'fire thru' or whatever.
yes.sir_edmond said:an other question, does the game draw the exiting holes?
yurch said:The ballistics are modeled in inf by a series of accelerations. By changing the overall speed of the ballistics or thier rates of acceleration you are effectively modifying thier scale as well.
I'm not sure if you could do an accurate slow-motion modeling without signifcantly re-working the ballistic code.
The mutator 'pack' in my sig does include a high-definition tracer mutator which makes tracers quite visible, perhaps you could try that with slomo .1?