Review: Weaponstuff 2

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Jesco

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[ Transscript of review for Weaponstuff 2 | Posted by Nemephosis on 2003-10-27 | Score: 11 ]
OMFG OLOLOL THIS MOD LETS YUO MAEK YUOR WEAPINZ DO DIFFRENT THINGZ INSTED OF THE THINGZ THEY NORMELY DO BUT THERE IS A HYOOG BUG IN TEH MUD THAT MAKES YOUR WEAPN LIST BIG BUT TAHT SHOULDNT HAPEN SO THIS MOD GETZ GOOD SCORE OMG WTF LOL

Now, that version of this review was specifically for all those who would come onto IRC and flame me about how they don’t like my reviews. This more to your liking?

And now, the real review.

Weaponstuff: not just changing properties anymore!

You can read the Weaponstuff 1.01 review <a href=\"http://modsquad.beyondunreal.com/review.php?id=156\"> here.</a> Check the screeny too cause not much has changed. What HAS changed, however, is the ability to make one weapon go *POOF* to be replaced by another.

Under the new Weapon Properties tab, marked with my killer MS Paint-added arrows and label, you can now change the fire modes of a weapon, and what weapon it replaces. Don’t like the Link Gun secondary? Make it fire like the Minigun! Wanted a BETTER starting weapon? Make the Assault Rifle do more damage! Think it would be funny to watch rockets stream out of your rocket launcher? Make it happen!

What the new “pri. Fire mode” and “alt. Fire mode” tabs do is actually switch fire modes, not just the properties itself. So you can come up with sick and twisted combinations of a shock beam primary and Lightning Gun primary on altfire. It will count as a kill for the LtG if you score a kill with the shock rifle modified this way. You can make any weapon fire Assault Rifle grenades, but you’ll need to charge them just as you were using the AR secondary fire. It sounds like a lot to digest when reading it but it really is not.

The most confusing thing might be the replacer. However with a little bit of trial and error on my part, I got the hang of it. Well, okay, mostly error. You choose a weapon from the list, then you go to the “Selected weapon replaces” tab, and replace the weapon of your choice. Annoyed by the fact that map you really like doesn’t have a Flak Cannon? Simply choose it from the drop down list, choose the weapon you want it to replace in the “selected weapon replaces” box and now you have a Flak Cannon.

The best part is everything can be done on the fly, in game, using the command “mutate weaponstuff config” (without quotes.) Bind it to a key cause you will be using this, a lot.

I don’t have to watch my game anymore! YAY!

Fans of the original WS may remember it being slow on an older computer. Very, very slow. This is because Weaponstuff constantly checked for changes to the weapon settings. 10 times a second, to be exact. This caused a HUGE drag on the game. No more of that! Now WS detects new changes only when they’re made, and only once. It takes a few seconds for the changes to be made, and you’ll know they’re made because the action will stop for a split second while the changes are made. Wait a few seconds after pressing that “save and close” button before opening the menu or you will screw something up big.

There was a tiny little bug in Weaponstuff that could cause duplicate weapon entries in your dropdown list. This has been fixed. You can no longer open the menu while Weaponstuff is writing your weapon changes.

Where this mod really shines is for people like me who download more or less any weapon mod they can get their hands on. Weaponstuff works with all weapon mods. [will wants me to tell you that it works with MOST weapon mods despite the fact I\'ve poited out that realism mods aren\'t suitable for this. Now shut up Will. ;) -Nem] So you can take the primary fire of a railgun from one mod and combine it with a grenade launcher from another mod to get one weapon!

Also new is the ability to fire more than one projectile at a time. You can now make projectile based weapons fire multiple projectiles at a time. The Flak Cannon can now fire as many chunks of flak as you could want, as fast as you want, and the chunks can travel as fast as you want. You can turn it into a shotgun this way. You can drench the battlefield in goo in a matter of seconds when you make it fire 12 blobs per shot. You can create the \"Wall of Death\" like I have, by making the Link Gun fire 100 plasma bolts per shot, have it do 1000% damage, but to make it not so spammy make it fire only once every 5 seconds (it needs to \"recharge\" before you can do it again.)

Not to worry, you can double click the sliders to input a precise value just as last time, so you won\'t be fighting with the sliders anymore.

Due to the nature of realism mods and their reloading, and needing clips etc. Weaponstuff does NOT work well with them. This is not Weaponstuff’s fault, it’s the way realism mods are set up. That’s the way it goes. So this will not be held against WS as it is beyond the authors control.

A Modsquad first

This mod marks a hallmark (not the stupid greeting card) moment for Modsquad. This mod gets the first ever 11. You may think it ridiculous, you may think it impossible, you may think I’m nuts. Well you’d be right on that last one, but you really do need to try this for yourself to see just why it got HIGHER than a ten. For all the things it can do from changing fire modes, to changing how fast they fire, how much damage the shots deal, and even how many projectiles you can fire with each shot, while being under 30K zipped, I can’t see how a ten is enough. Weaponstuff 2 has gone so far above and beyond everything I could have ever hoped for from it. There’s absolutely no excuse NOT to download this.

Nemephosis
 
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Nemephosis

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Let it be well known that I'm perfectly aware I misspelled "perfection" on the main page. I'm afraid of breaking the review if I change it so you'll have to deal with it. :p

edit: Let it now be known I have fixed the typo without actually breaking the review. Yay. WE SHALL NOW ALL EAT CAEK!@!!11211!
 
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NamelessPlayer

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Whoa....change weapon fire modes AS WELL as swap them? This blows away my old WeaponStuff version! I no longer need WoRM, I guess! It's got just about EVERYTHING you could possibly want! Server admins, GET THIS NOW!
 

Nemephosis

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No, that's why flaming me instead of constructively criticizing is bad. ;)

NamelessPlayer said:
Whoa....change weapon fire modes AS WELL as swap them? This blows away my old WeaponStuff version! I no longer need WoRM, I guess! It's got just about EVERYTHING you could possibly want! Server admins, GET THIS NOW!

Uh, well, I wouldn't go THAT far. You can still use WoRM you know.
 

SanitysEdge

Aspiring Astrophysicist
Well, sorry, if i offended you, i was trying to sarcastic. Anyways, ive seen a mod like this (A while ago) but is was far better because you could edit each weapon with more detail (though you could only do it though .ini files), ie you could ajust the accuracy and such. I once made the flak cannon have 100% accuracy and only fire 1 flak pice and made it fire ultra fast. I want to find that mod, can anyone help me? Errr, now that i think of it, i might of just been editing the .ini files for A.D.R. or something.
 

Nurulwai

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I believe you're looking for parser's CustomConfig mod.

Though, iirc, you had to ask him to add different weapons to the mod. And it had no GUI. Nor the ability to edit options in-game. Or firemode swapping. Or weapon swapping for that matter. I dont think you could adjust self damage either. I can't remember about ammo, but I dont think thatwas changable either.

It did have more options per weapon, but only ones he specifically added.

This mod does alot, can change alot, and is compatiable with most weapons out there, and it also auto-detects them when you load the menu, so there's no need to fart around to add them.

Sorry for CustomConfig bashing, Parser. :)
 

NamelessPlayer

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In Reply to #6

Yeah, I just learned. WeaponStuff v2 doesn't allow you to set a default weapon...which is annoying if you use WoRM with Systemic, in which you can't seem to use the Cygen weapons. But ah hell, otherwise you can combo the 2 mutators to have as many default weapons as you want....and on a side note, if you have ChaosUT & set it to alternate between Chaos & UT '03 weapons, setting WS to replace one of the Chaos weapons won't work. In fact, it seems that the weapon-replacement feature fails to work anyway! I can live with these issues, but it would be nice if they were addressed in the next version. If you noticed, I like to use LOTS of mutators & mods, mainly AirPower(which, sadly, cannot be used in conjunction with MonkeyMatrixMoves)& MiniVehicles(just the Bulldog, in its small form it actually looks more suitable, the Vipers are way too small). Maybe if I'm lucky, I might get a server someday, but that's not coming soon with MY budget! Okay....I often rant alot about other subjects sometimes, sorry to get slightly off-topic :)
 
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This mod does not deserve the glorious 11/10 that it has recieved, as there is certainly room for improvement. A 10/10 means that the mod has no forseeable means of improvment, so I can only assume that 11 means that it is perfect in everyway, and will even cook the perfect omelet (I'm still waiting for the ometet :mad: ). I cannot adjust the conefire on weapons, and I cannot get them to shoot multiple types of projectiles at the same time. I'd rate this at a 9.5/10, because I can see room for improvement, though what is available is great indeed.

X-Maps is probably more deserving of the 11 than this, but I would still rate X-Maps at a 9.5/10.
 

Nemephosis

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That's probably cause the weapons weren't coded to class more than one projectile type at once. Making them shoot a different number is no problem as was displayed here, but actually getting them to fire multiple projectile types would require a weapon made to do that.

And to get the omelet you must be a subscriber [/Fileplanet] ;)
 

NamelessPlayer

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That is a problem. Your amount of projectiles fired is somewhat linked with conefire. For example, I modified Zencoder's MP5 to fire 3x the rockets or grenades of the alt-fire. You'll notice that the rockets don't fire straight. I'd also like more flexibility on fire-rates. Sometimes I want to fire a weapon so fast even at max ammo all its ammo will be gone with just a click of a mouse. Not to mention that it should have a fairly good spread too. It's not as effective when 2 projectiles land in the same place. This would be nice with the Minigun, where alt fire does only 25% normal damage, but expends a LOT of bullets at once, and with more spread! Oh, I just had another idea-damage range. It just seems more interesting when your bullet will do anything from 1 health to Instagib worth of damage...I must also note that I tried giving the aforementioned MP5 the WoE's Crispe beam fire for primary, but....IT DIDN'T WORK! If I try to add the MP5 alt-fire to the Crispe, I only fire 3 grenades at full charge, when there should be at least 9!
I wonder what causes this...
 

Nemephosis

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I'm afraid a 0.01 fire rate will have to do, it's just not feasible in the engine otherwise Make do with what you got, it changes weapon properties it doesn't perform miracles.

On another note, if you downloaded this BEFORE 6PM EST today, you need to redownload it as it fixes a few issues will found with it.

edit: and what causes the MP5 to not work with this is the MP5. It wasn't coded to handle stuff like this. I did mention in the review that realism weapons WILL NOT work too well if at all using this.
 
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NamelessPlayer

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Well, you obviously haven't had much experience with Zencoder's MP5. An MP5 that fires either a rocket or 3 grenades at once, and its bullets not killing in, say, 5 hits, and not requiring reloading, doesn't classify as realistic IMO. The only thing realistic about it is the name & model. I know it doesn't perform miracles, but I've sometimes wanted a minigun that expends all its ammo with alt-fire in a fraction of a second. This is almost feasible with UT2003RPG, but that tends to unbalance things a bit...(think about it, your stats are tracked by name. You can have the name of a hi-level player & be godly. I say let this be for Invasion only.) I just wish I knew how to work with code to create something, because it appears I have to take programming classes, and I'm nowhere NEAR able to do THAT...well, okay, maybe in a year...Okay, why do I branch off subject? Back to the point. I just suggested some possible options for a new version. I wonder what we'll get if the MorTaliTy server gets their hands on this...they already use ridiculously powerful weapons!
 

haarg

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NamelessPlayer said:
This is almost feasible with UT2003RPG, but that tends to unbalance things a bit...(think about it, your stats are tracked by name. You can have the name of a hi-level player & be godly. I say let this be for Invasion only.)
UT2003RPG tracks your stats using a combination of your name and cdkey hash. If you try to take a high-level players name, you don't get anything.
 

NamelessPlayer

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Haarg said:
UT2003RPG tracks your stats using a combination of your name and cdkey hash. If you try to take a high-level players name, you don't get anything.
Heh, thanks for the info. That mod does have a problem, though(considering that the gametype is NOT Invasion, in which it's a good thing instead)-if it's a listen server, the admin player can just edit the .ini file so his stats are godly...
Wormbo said:
The problem still isn't WeaponStuff because there's no way to change hard-coded things like some weapons' spread angle.
Custom Config let you adjust fire spread for the Minigun, so what you said happens to be wrong...I don't remember where I got it, so you'll have to search.
 

itay390

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lol

"OMFG OLOLOL THIS MOD LETS YUO MAEK YUOR WEAPINZ DO DIFFRENT THINGZ INSTED OF THE THINGZ THEY NORMELY DO BUT THERE IS A HYOOG BUG IN TEH MUD THAT MAKES YOUR WEAPN LIST BIG BUT TAHT SHOULDNT HAPEN SO THIS MOD GETZ GOOD SCORE OMG WTF LOL"

You are funny.
...........................
i just registered to say that .

but.. what with ROFL and ROFLMAO and LMAO ? you didnt insert those words..
what with..BRB ?
what with... G2G?
what with... FU
what with... Feck
what with.. w8
what with .. n00b
what with.. fag
what with.. ... never mind i dont remember

your message should be like that :
"OHHHL OL ROFLMAO ROOOOOOFLLO1L1OL1O1OL1!!!!!!!!!!!!!!! TH1S M0D MKE UR WEPONZ D0 DIFRENTT THINGZZZ !!111 ROFL!!111 BAT DERE IZ BAG IN TEH M00d DAT MAKEZ WAPEN LIZT BAT DAAT NOT HAPEN SO DIS M0D GETZ HIGH SCORZ WTF OMG ROFLMAO FAG N00B FECK !!!!!!!!!!!11111 HAHNUAHNAJ021K,40921C21.L1MIT02TI210G"
this is really punk...
 
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