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Review: Unreal Speed 1.6 Public Beta

Discussion in 'Reviews & Articles' started by Jesco, Nov 15, 2003.

  1. Jesco

    Jesco New Member

    Jul 7, 2001
    Likes Received:
    [ Transscript of review for Unreal Speed 1.6 Public Beta | Posted by Vlosk on 2003-11-15 | Score: 8 ]
    Last edited by a moderator: Nov 18, 2003
  2. Kaoh

    Kaoh MP_Clan member

    Sep 16, 2000
    Likes Received:
    Although I tend to agree with you normally, I feel that with mods this is just a bit different. I dont feel its right to let people wait for 2 years and then first release a finished product, the fans are gone by then if we all would do that.
    Games dont last 2 years normally, unless enough new stuff is released.
    So by releasing these WIP's every months or two I feel I get enough feedback and broad beta testing that helps me improove the product big time ;)

    Indeed, in the default INI no default car is selected and I forgot to build in protection for that :( will be fixed next version (sorry is still in 1.61 also, thought i fixed it))

    Agreed, custom player weapons will be added. This is still to be done.

    Also agreed, Its one of those things I still need to get around to, they work thought, and for the big non beta these will be nice and awesomely polsihed ;)

    Well, technically its been marked as metal, so yeah its slippery..... but it doesnt really look like metal though

    Well all and all a very nice review and thanks for the good grade :D
    The unrealspeed team is happy to get these kind of constructive feedback.

    I will take the pointers you gave and try to make them go for next versions.

    Team Leader

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