[ Transcript of review for U4E 4 UT2K3 | Posted by Nemephosis on 2003-11-08 | Score: 7 ]
Keep it Unreal
U4E has made its way to UT2K3, and I’m left wondering whatever happened to the “commercial” product they were going to put out. This version of U4E doesn’t live up to what we’ve come to know and love from UT, but then again, it IS a first release. U4E for UT sure didn’t start out as great as it became.
So I hear we have some new weapons. 11 of them in fact. However the weapon replacement screen has slots for 9 weapons. 11-9=2, so this means you won’t be able to use at least 2 weapons. Now last I checked, UT2K3 had at least 12 slots counting shield gun, super weapons, etc. so there’s no reason in the world we can’t use all of them. I’m also not sure what weapon replaces what as nothing is LABELED. You would be doing yourself a favour reading the readme, copying the weapon names down and then summoning them in the game so you can be sure you actually get them all. Beware though, they left out the reaper, so add “u4e.reaper_pickup” to the other weapons in the readme and you’re good to go. Just keep telling yourself this is a first release and like in UT, things will get a lot better as the mod develops. It works for me.
Your weapons of Unreality
The Reaper is a tri-bladed spinning device (or it’s supposed to spin when thrown and doesn’t, yet...) and looks like a real badass when you’re holding it. Look at the pic over there. Does that not scream “DON’T SCREW WITH ME” to you? You can do a great Goodfellas impression with it. (I’m funny how, what I'm funny like I’m a clown? I amuse you? I make you laugh? I’m here to ****in amuse you?) Then chop off their head. The best way to use this weapon is mid range in an open field. Primary throws it with extreme speed, and secondary recalls it. After it’s bounced a few times and gets around corners etc. you’ll need to practically jam secondary to get it back cause it gets away from you fast, making it hard to get back. This is why you use it in an open space: throw it, and when it hits them and goes through them, recall it immediately. It should peg them again on its return flight and usually kill a 100-health enemy. Head shots are considerably more dangerous.
This weapon is a remake of the old “Xena disc” from U4E fro UT, and I have to say thank God they remade it and it’s actually badass instead of sissy now. This however is the current best weapon in the pack, which ought to tell you something. Just remember: first release. Best is yet to come. Wait till we get the better stuff. However the “take out” and “put away” animation is amazingly cool. You toss it up a bit and the blades fan out and lock to become the big badass you see over there. When you put it away you toss it up and the blades all fold in on each other and it just looks so cool.
The bots love the reaper. A lot. They’re also morons when it comes to using it. Primary fire, altfire, hey it’s all the same to them. This makes matches, eh... less fun than it needs to be. Simple solution? Leave out the reaper as one of the two weapons you can’t replace. Nice temp fix but a real one would be appreciated. They also suffer from “statue” syndrome in where they’ll stand there and won’t fire until they see you. And they’ll have to see you, cause you’ll be the only one moving anywhere. They’ll fling their Reaper at you, and then be too stupid to recall it, while you can chop their heads off with impunity. First release, first release....
The Katana is a sword. This one has no range to it. You need to be practically up your opponents ass to use it and even then you might miss! The Katana needs a little... okay a LOT more range than that! Secondary teleports you a short distance, and standing still for 10 seconds or so hides you in the shadows (gives you invisibility until you swing the sword or put it away). Want to cover lots of ground fast? Dodgejump forward, then teleport. Yikes.
It also makes some of dinky little “ding” sound when it hits something, be it a wall, or an opponent. The “pull up/put away” animation is again excellent, as you draw the sword from its sheath and put it away again. I have to give mad props to the guy who did that, because it’s simply amazing and you’d damn well better be proud of your work. The model is again amazing. There's a "before shadows" picture of the Katana and an "after Shadows" picture over there.
The Beretta. It’s a pistol. It has no place in U4E. It’s weak, it’s useless, I don’t know why it’s in here.
The Python is better. I’d like to see the gold one yet though, the more powerful one. While this is still a revolver, and still not quite U4E enough for my taste it’s a HELL of a lot better than the beretta. The desth message is weird though... *victim* found out that *killer*’s python bullet hurt a lot” (no period at the end). Now I’m not quite sure what kind of an idiot has to get shot to figure out that it might hurt, but hey, seems like you need to be the teacher here. So let’em find out. Accuracy needs to be improved.
The little “spin the pistol on your finger” animation made it back here and it’s a very nice touch.
The Bubble Gun fires bubbles. I’ve never liked this weapon but it seems to be a little better than in U4E UT. Primary fires rapid fire bubbles that inflate your targets head. A few of these is enough for a kill. Secondary fires a bubble that traps them inside a huge oily looking bubble (lots of colour) and is great for escapes and getaways. Still not my favourite but better than it used to be.
Then we have grenades in four varieties. Gas, Flying, Sticky, and regular. These are all left handed and that bites, as I can’t aim a left handed model to save my life. Being right handed to fit with the rest of the mod would be A Good Thing. I’m sure you can just flip the models for next version. The new models look nice but I sort of miss the simple ball-style grenades that were different vivid colours. These grenades bounce around way too much and there’s no “charge” bar to throw them further. Needs to be implemented. And they shouldn’t bounce so damn much.
Gas grenades are just that: poison gas. Flying grenades stop bouncing (eventually) and then sprout a helicopter-like thing and fly to the nearest target, usually missing them and hitting the ground but causing splash damage. Sticky grenades stick to your enemy when you hit them directly with it and regular grenades, well, I think we all know how those work.
The Tomahawk makes its return, much to my dismay. Always hated this thing so badly. Primary fire shoots a rocket that seems to have much better control than secondary, but you don’t get the fulkl screen, you get this tiny little window to your left to guide it. Secondary is like the redeemer secondary but with a rocket instead of a nuke. I never did like this at all.
The railgun is quite frankly a joke. It can’t even kill in one shot like a railgun ought to and the fire effect looks so God-awfully cheesy. The pic I took over there was frozen with playersonly to get a better look at that beam, it doesn’t really fire that off center. Look at that beam. It looks like something from a cartoon for God’s sake. For the love of God I hope that’s a “placeholder” beam until they can get a new one. The model again does indeed kick ass however. When you fire it instantly shows up in one frame, and instantly disappears in the next. They say it’s a known issue and it’s supposed to fade out. I think the bigger issue is the fact that it looks like **** to begin with. Again though, first release, everything is subject to change at this point. This needs to be one of them changes. It zooms with secondary but if you really want a zooming weapon, use the Lightning Gun.
Our selection of weapons is slightly questionable. 6 out of 11 weapons are “realism-type weapons” in that we have four types of grenades, and two pistols. WHY? Well okay realistic grenades don’t fly or stick to your face but still, I already have mods with grenades, I don’t want them in an unrealism mod too unless they’re going to do stuff like create black holes or spew poison gas or belch fire or all the other awesome stuff the U4EUT grenades did.
I can name a bunch of weapons off the top of my head I’d rather have seen: Litesword, QSG, the bow and arrow, unrealism grenades like the QSG and Nuclear ones, the BFG, the Nuker, that’s seven without even thinking. Next release, I’m sure will be a lot better (after all you can only get better!)
You have anything positive to say or what?
When stuff sucks, I bluntly point it out. That’s me, I am blunt. I am as subtle as a bowling ball. I’ve certainly done a great job pointing out what could be improved or changed, but there’s good stuff in here too. First, the models. Your modeller deserves a huge pat on the back, if not a check. The weapon models are some of the better ones I’ve seen, and the Reaper is just the best period. Looks like one dangerous SOB, and it certainly is.
Two, the innovation of the bubble gun and reaper. While the other stuff may be realism or cliche like a Rail Gun (what mod doesn’t have one of those these days) the Bubble Gun and Reaper are the more innovative weapons. And no other mod I’ve seen yet has a Katana much less one as good looking as this one. Again, range needs to be improved a bit but still, wow. This mod may be almost 14 megs but it’s worth getting for the reaper alone. The fact we get the Katana, the Gas Grenades, and the Bubble Gun (these being the better weapons) is just gravy.
So, while there is a LOT of room for improvement, again it is a first release and will most certainly become a top tier mod. I highly anticipate this day.
Nemephosis