Hi @all,
when i use the function getaxes, i will get 3 vectors..
i.e GETAXES(playerpawn(Owner).Viewrotation, X,Y,Z)
GETAXES(rotation, out vector,out vector,out vector)
ok,
but what will the 3 vectors say?
or why will i get back vectors and not absulute value which pointing in x,y or z direction?
In which direction will the vector pointing?
I´ve read in a tutorial
x: (left/right) y: (forward/backward) zup/down)
???
when i plot the vectors values on my hud, ervery value on every vector will change permanent. How must i understand this when i have only 2 directions (i.e. left/right)?
I hope that anyone can understand my problem...
Thanks very much
when i use the function getaxes, i will get 3 vectors..
i.e GETAXES(playerpawn(Owner).Viewrotation, X,Y,Z)
GETAXES(rotation, out vector,out vector,out vector)
ok,
but what will the 3 vectors say?
or why will i get back vectors and not absulute value which pointing in x,y or z direction?
In which direction will the vector pointing?
I´ve read in a tutorial
x: (left/right) y: (forward/backward) zup/down)
???
when i plot the vectors values on my hud, ervery value on every vector will change permanent. How must i understand this when i have only 2 directions (i.e. left/right)?
I hope that anyone can understand my problem...
Thanks very much