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Respawns and "forbiddin" areas

Discussion in 'New Version Suggestions' started by Zundfolge, Dec 8, 2003.

  1. Zundfolge

    Zundfolge New Member

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    I'd like to see an option for if you are running a game with no reinforcements, to shut off those areas that will kill you if you're on the wrong team (usualy gives you a warning like "This area under enemy control, fall back now!").

    I understand the need to protect spawn points against spawn killers, but its kinda unrealistic and when nobody is respawning there's really no reason to have them.
     
  2. (SDS)benmcl

    (SDS)benmcl Why not visit us here in the real world.

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    From thos thread: http://forums.beyondunreal.com/showthread.php?t=122175

    Have to agree with you on this one.
     
    Last edited: Dec 8, 2003
  3. Crowze

    Crowze Bird Brain

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    Should be easy to do. I'll get to it.

    EDIT: Ta da!
     
    Last edited: Dec 8, 2003
  4. (SDS)benmcl

    (SDS)benmcl Why not visit us here in the real world.

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    I think the link is broke.
     
  5. Crowze

    Crowze Bird Brain

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    Fixed.

    *smacks self*
     
  6. FieldMedic

    FieldMedic Less good UT Player ever

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    Crowze you are my new hero

    /me run to try this nosniper actor mutator with the Team RandomSpawn one
    Certainly lot of fun soon :)

    EDIT : quick tested the no sniper actor and the random team spawn muties in an EAS map , and it works very well.
    I like this a lot , it will give more replayability to the maps each rounds.

    Thanks again Crowze.
     
    Last edited: Dec 8, 2003
  7. Zundfolge

    Zundfolge New Member

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    You guys rock.
     
  8. Crowze

    Crowze Bird Brain

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    It's incredibly simple. Just copied the No Redeemer mutator, but have it remove the sniper class. Thanks anyway :).
     

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