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Respawning

Discussion in 'General Infiltration Discussion' started by barkjuice, Jan 15, 2004.

  1. barkjuice

    barkjuice New Member

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    I notice that the bots respawn always in the same area. Is there a mod or something that will do a random respawn? I mean, with the way it is now you go to the same spot every time and as you respawn you can wax the enemy. I can see in a multiplayer game this being VERY bad since you respawn and a camper sits there and wastes you as you respawn.
     
  2. (SDS)benmcl

    (SDS)benmcl Why not visit us here in the real world.

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    Thats what the spawn sniper actors are for. To protect the spawn locations. There is a huge debate conerning how effective it is. Personally I would like to see a couple of other ways including the snipper actor that makes sense for the game for some varity.

    As I understand the siutation the sniper actors wasn't developed until much of the mapping was done and so not the full advantage could be taken. Once people start to develop new maps you will see much better protection.

    Not saying I don't like the maps. I think they are great. You might want to read up on the other thread about the ongoing debate.
     
  3. Nukeproof

    Nukeproof n1

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    There is a random team spawn and a random spawn mutator (DMconvert). I think they both still work in 2.9
     

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  4. FieldMedic

    FieldMedic Less good UT Player ever

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    I tested the Random Team Spawn 1.21 mutator (i did not tried the DMconvert yet) , and it works very well under INF2.9
    The only problem is the sniper actor : if you spawn in a sniper actor area , it will kill you as soon you appear (and the bots too)

    To solve totally this problem , download the No Sniper mutator made by Crowze , i attach it there

    Random Team Spawn + No Sniper mutators are a great combo with bot games.
     

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  5. barkjuice

    barkjuice New Member

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    Thanks guys.. I will check these out for sure! :)
     

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