One problem I've been running across a lot as a beginner in UnrealEd is fixing the pivot points of a mesh. If I've scaled a brush a few times, the pivot point is often way off the center of the brush, making it hard to work with.
The best solution so far I've come up with is to click the arrow button on the UI next to the widgets, which allows manual adjustment of the brush. This seems very clunky though. Is there an easier way to reset the pivot point to the center of the brush? Or, alternatively, is there a better way to adjust the shape of a brush without messing up the pivot point?
The best solution so far I've come up with is to click the arrow button on the UI next to the widgets, which allows manual adjustment of the brush. This seems very clunky though. Is there an easier way to reset the pivot point to the center of the brush? Or, alternatively, is there a better way to adjust the shape of a brush without messing up the pivot point?