1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

[Request] Darkmatch

Discussion in 'Infiltration Development' started by Derelan, Jun 22, 2004.

  1. Derelan

    Derelan Tracer Bullet

    Joined:
    Jul 29, 2002
    Messages:
    2,630
    Likes Received:
    0
    We need a mutator to turn Day maps into Night maps. I know its often more complicated than that, but the only mutator we have turns off all lights (EavyDarkmatchIII) and doesn't affect the bot's vision. Something variable, like the old 2.75 inf had.
     
  2. keihaswarrior

    keihaswarrior New Member

    Joined:
    Jan 7, 2003
    Messages:
    1,376
    Likes Received:
    0
    What makes you think that bot vision has anything at all to do with lighting? Also, to make this look at good at all seems like something beyond the range of a mutator.
     
  3. cracwhore

    cracwhore I'm a video game review site...

    Joined:
    Oct 3, 2003
    Messages:
    1,326
    Likes Received:
    0
    TWT Zombies made the maps dark(er).
     
  4. Arethusa

    Arethusa We will not walk in fear.

    Joined:
    Jan 15, 2004
    Messages:
    1,081
    Likes Received:
    0
    It is not beyond the capacity of a mutator. Hell, it's been done. It'll never be as good as redoing the lighting on a map and recompiling, but that, of course, is useless. And I don't think he's suggesting that bot vision has anything to do with lighting directly; just that it should, or you get one ****ty mutator. Hell, I'd be willing to wager that 25% of the INF community doesn't touch anything that isn't bot compatible.
     

Share This Page