OK, in a mutie I'm working on, I'm replacing the translocator (with another Translocator, fyi), but it doesn't work when I replace it in the CheckReplacement function. No big deal, that function doesn't work for any other weapon that is given to a player. So, I put it in my SpawnNotify object. That didn't work either. The translocator is spawned, but not given to the player (can't find out why). So, I've turned off the translocator at the start of the match, and give the new variant at ModifyPlayer. This works fine, but you have to turn the translocator option on again for every match. Next try: Deleting all normal Translocators and giving the new variant to the player at the start of the match. Now, you don't have to re-turn it on for every match, but somehow the player is still looking for the old (deleted) translocator, and when you select it, nothing happens and you can't choose any other weapons. So, one answer to any one of these questions will do:
1. How do I correctly replace the translocator in a spawnnotify?
2. When do I turn on the translocator option on so it's at the end of the match?
3. How do I make sure the player doesn't have a weapon reference to a deleted weapon?
Thanks a lot already!
1. How do I correctly replace the translocator in a spawnnotify?
2. When do I turn on the translocator option on so it's at the end of the match?
3. How do I make sure the player doesn't have a weapon reference to a deleted weapon?
Thanks a lot already!