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UE3 - UT3 Replacing the flag's mesh with Kismet?

Discussion in 'Mapping' started by HerbertMP, Sep 16, 2010.

  1. HerbertMP

    HerbertMP New Member

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    Hi guys, new here.

    So I want to know if it's possible to replace the flag's model with a static mesh using Kismet. I've done a similar thing with health vials by scaling their meshes down to 0.0001 and placing a new static mesh over the top which is triggered to appear and disappear when the items are available\unavailable.

    Is this sought of thing possible for the flags? I'd like to be able to replace it when it's in the base or dropped, and when it's on the player's back.

    Any and all help is greatly appreciated. :)
     
  2. Narayana

    Narayana New Member

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  3. HerbertMP

    HerbertMP New Member

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    Thank you so much for this, it's exactly what I was after! :D
     

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