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UE1 - UT Repeatable TriggeredExpolsion

Discussion in 'Programming' started by Drunken_Peamole, Jun 13, 2014.

  1. Drunken_Peamole

    Drunken_Peamole Lurker

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    Can someone please code a triggered explosion actor that can be triggered more than once? Just call it "RepeatableExplosionTrigger" or something like that. If you like (and can) you may include a setting in Actor Properties, for selecting different explosion effects. Maybe some more features if you wish... idk Post or send me the *.u file in *.zip file please.
     
  2. gopostal

    gopostal Active Member

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    I'll get right on that.
     
  3. dr.flay

    dr.flay Dr.Flay™

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    Would Beppos NBSpecials mod do what you need ?
    http://www.gamers.org/pub/idgames2/planetquake/planetunreal/beppo/
    The doc file (nbspecialsdoc.zip) is in another folder
    http://www.gamers.org/pub/idgames2/planetquake/planetunreal/nalicity/unrealother/

    It is used in some of J's maps, like "Sand" for repeatable use of the detonator triggers
    http://www.islandalien.com/unreal/
    Unreal and UT versions available

    *EDIT*
    I had another look at the map. Ignore NBSpecials (I was thinking of the airstrike function)
    Ecrt.u is what is used in the "Sand" maps for the repeatable chained explosions.
     
    Last edited: Jun 18, 2014

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