Hi! This is my first character model, and frankly I'm a little confused about something, but I'll get to that in a bit. It's almost done; hopefully it'll be done within a week or two as I've got about ten animations left to do and the rest is tweaking.
I've been working on this for more or less two months, on my days off and after work. Started in blender, moved to max.
As you can see, he has no arms, and holds the weapon in a hood. The weapons pull inside said hood for storage and such.
Due to the.. uh, nature, of this particular character, using pre-existing character rigs was completely out of the question. So I've animated it myself. 8D
The below flv's are just two or three secconds long, of course.
Idle:
Gesture_Point:
Gesture_Beckon:
Gesture_Halt:
With those in mind, I have to ask. This is what I'm confused about:
This is my first character model. I am not an art student. I got an epiphany around last halloween, put it to paper, had a friend with better drawing skills than mine whip up a reference sheet [thanks again, gryph 8D], learned blender, built this, exported [blender2psk has massive issues], got max, learned max, finished this.
I am completely self taught in all this, and I'm sitting here looking at the animations I've done, and I cannot for the life of me figure out why everybody just uses existing animations. I mean, yeah, 81[+] animations is more than a little tedious and all, but this really isn' that difficult to do.
Edit: Beta available for download; 1.3 mb. I'm not entirely sure "beta" is the correct term; it is basically done, aside from some minor problems I need to work out.
I've been working on this for more or less two months, on my days off and after work. Started in blender, moved to max.
As you can see, he has no arms, and holds the weapon in a hood. The weapons pull inside said hood for storage and such.
Due to the.. uh, nature, of this particular character, using pre-existing character rigs was completely out of the question. So I've animated it myself. 8D
The below flv's are just two or three secconds long, of course.
Idle:
Gesture_Point:
Gesture_Beckon:
Gesture_Halt:
With those in mind, I have to ask. This is what I'm confused about:
This is my first character model. I am not an art student. I got an epiphany around last halloween, put it to paper, had a friend with better drawing skills than mine whip up a reference sheet [thanks again, gryph 8D], learned blender, built this, exported [blender2psk has massive issues], got max, learned max, finished this.
I am completely self taught in all this, and I'm sitting here looking at the animations I've done, and I cannot for the life of me figure out why everybody just uses existing animations. I mean, yeah, 81[+] animations is more than a little tedious and all, but this really isn' that difficult to do.
Edit: Beta available for download; 1.3 mb. I'm not entirely sure "beta" is the correct term; it is basically done, aside from some minor problems I need to work out.
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