What we want to do is keep the button system fairly universal for every weapon. But with all the attachments possible, we were looking at having somewhere around 3 or more weapon mode buttons. Instead, what we have planned is you have 1 weapon mode button which cycles through the weapon's firing modes, but for instance with a fully loaded M4 it will cycle through (SEMI, BURST, AUTO, M203, LASER, FLSHLGHT) type deal. When you cycle to either laser or flashlight, you press the fire button to activate. No, it's not as convenient as having to just press a button to activate the flashlight, but it keeps this mod from becoming even more complicated. The second weapon mode button will be adjusting zoom for a scope, if you have one. Right now we have like 7 or so weapons that can have scopes. If you fire the M203, you simply press the reload button to reload- unless you have autoreload checked. Another option I just thought of is to make the reloading button kind of like the weapon activate button- ie you cycle to the laser and press reload to activate so you can still press the fire key to shoot. That has a few problems though. We'll just have to test out all the options to make sure things don't get to the point of a 10 page manual just to play our mod.
Yeah, the G11 does have that universal implement attachment point that can hold a few different items. We'll look into that as well. Thanks for reminding me.
[This message has been edited by Warren (edited 10-18-1999).]