Hey, I'm actually looking to improve upon the general plot of the Invisible War game by remaking it with the Deus Ex SDK. Bringing back old characters (impressionist doing the voices) and adding back-story with the newspapers, and improving on the conclusions of certain scenarios like NG Resonance, etc. I think it's a really good game, but I just couldn't shake the idea of improving it while I was playing it to the finish by bringing back the gameplay from the first game.
This is coinciding with my girlfriend's need to develop a portfolio for her interior design discipline and has already re-mapped the first apartment-level in Invisible War, which she managed in a couple hours using 3d studio max out of personal interest. Now, I'm somewhat familiar with these old sdk programs like Hammer and now this one, but I've never had any clue as to how to import models built in other programs like 3d studio max. I've got a lot of people telling me it's a big hassle, and I agree, _but_ if anyone knows a quick fix for this, I can knock these levels out in no time with her expertise in 3d studio max.
I'm running into some help-files online, but a lot of the links for conversion software are broken and the ones that aren't are confusing me badly (like using DOS when I'm running Vista). I'm just not ultra computer competent or familiar with the lingo, but I've got a lot of drive to do this mod.
So if you guys have, or know of, a way to make these static portions of a level (the map) in 3d studio max, and then for me to bring them into the Deus Ex sdk, I'd be super grateful.
This is coinciding with my girlfriend's need to develop a portfolio for her interior design discipline and has already re-mapped the first apartment-level in Invisible War, which she managed in a couple hours using 3d studio max out of personal interest. Now, I'm somewhat familiar with these old sdk programs like Hammer and now this one, but I've never had any clue as to how to import models built in other programs like 3d studio max. I've got a lot of people telling me it's a big hassle, and I agree, _but_ if anyone knows a quick fix for this, I can knock these levels out in no time with her expertise in 3d studio max.
I'm running into some help-files online, but a lot of the links for conversion software are broken and the ones that aren't are confusing me badly (like using DOS when I'm running Vista). I'm just not ultra computer competent or familiar with the lingo, but I've got a lot of drive to do this mod.
So if you guys have, or know of, a way to make these static portions of a level (the map) in 3d studio max, and then for me to bring them into the Deus Ex sdk, I'd be super grateful.