Col. Sanders: My gripe is that bulk is only part of the problem of carrying multiple weapons. Since one of the threads of the argument was "We can have two different weapons, why not two same ones?" I had to agree but since the ultimate goal is not implementing cool ideas - or even logically sound ones - but having a _realistic game_, I still think that a military mod where you can pack two sidearms - identical or not - and only (someday) lose a little running speed because of bulk, is not realistic.
Because of this, I personally would prefer programming time be allocated to eliminate (or better: penalize) the unrealistic fact that you can easily carry multiple weapons, than to make sure that somewhat unrealistic features are dispersed evenly.
To me it's like saying "We have the 'mikey mouse'-skin, so why not the 'minnie mouse', too?" Indeed why not, if that was the case, but why not get _rid_ of the 'mikey mouse'-skin and solve the problem that way?
Again: if it can be penalized in a way that reflects the real life _military_ sense of taking a second sidearm (i.e. not much, or believe me, they would issue two), fine with me, and make sure you can take two of the same too. If not though, I think the possibility of taking two of any class of firearm should be eliminated altogether, because that is more realistic in the end than the other way.
And finally, because IMVHO a bulk system will never fully be able to reflect the penalties of taking too much gear, I think other measures should be taken to eliminate unrealistic behaviour in the loadout department.
Don't get me wrong, I believe very much in the bulk system, I just am currently unsure if it will be able to counter all the loadout problems currently represented. We shall see, but until then I had rather things stay the way they are lest we get stuck halfway down a road that is not realistic.
Because of this, I personally would prefer programming time be allocated to eliminate (or better: penalize) the unrealistic fact that you can easily carry multiple weapons, than to make sure that somewhat unrealistic features are dispersed evenly.
To me it's like saying "We have the 'mikey mouse'-skin, so why not the 'minnie mouse', too?" Indeed why not, if that was the case, but why not get _rid_ of the 'mikey mouse'-skin and solve the problem that way?
Again: if it can be penalized in a way that reflects the real life _military_ sense of taking a second sidearm (i.e. not much, or believe me, they would issue two), fine with me, and make sure you can take two of the same too. If not though, I think the possibility of taking two of any class of firearm should be eliminated altogether, because that is more realistic in the end than the other way.
And finally, because IMVHO a bulk system will never fully be able to reflect the penalties of taking too much gear, I think other measures should be taken to eliminate unrealistic behaviour in the loadout department.
Don't get me wrong, I believe very much in the bulk system, I just am currently unsure if it will be able to counter all the loadout problems currently represented. We shall see, but until then I had rather things stay the way they are lest we get stuck halfway down a road that is not realistic.