For me at least, if I load map then try to load the same map again the editor crashs, is it meant to be like this? Creating a new map, then loading map again works.
Exact instructions on how to reproduce:
Open unreal ed, go to file->open and open EM_Runtime then repeat.
This is the error I get:
No Label
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2414 MHz with 1023MB RAM
Video: RADEON 9500 PRO / 9700 (6436)
Assertion failed: Obj->GetLinker() [File:.\UnObj.cpp] [Line: 2648]
History: PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP LOAD FILE="C:\OE\Maps\EM_Runtime.urt") <- UUnrealEdEngine::Exec <- FileOpen <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
Exact instructions on how to reproduce:
Open unreal ed, go to file->open and open EM_Runtime then repeat.
This is the error I get:
No Label
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2414 MHz with 1023MB RAM
Video: RADEON 9500 PRO / 9700 (6436)
Assertion failed: Obj->GetLinker() [File:.\UnObj.cpp] [Line: 2648]
History: PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP LOAD FILE="C:\OE\Maps\EM_Runtime.urt") <- UUnrealEdEngine::Exec <- FileOpen <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop