1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Release switch floating (JB-beta2)

Discussion in 'Jailbreak Support' started by Bloodyboy, Jul 20, 2010.

  1. Bloodyboy

    Bloodyboy UT3 JB Mapper

    Joined:
    Jan 18, 2010
    Messages:
    507
    Likes Received:
    2
    It is only a visual prob but "release switch" always gives the impression of floating: impossible to paste it on a "static mesh".
    I would like to understand. Thanks
     
  2. Wormbo

    Wormbo Administrator Staff Member

    Joined:
    Jun 4, 2001
    Messages:
    5,913
    Likes Received:
    36
    Maybe you need to reduce the CollisionHeight at bit. Switches, much like power nodes or CTF flags, are NavigationPoints. When you rebuild paths in UnrealEd, the engine might decide to snap the collision cylinder to the floor. So, if the cylinder is too high, the switch appears to be floating.

    Then again, this might not be a problem with the switch (I'm sure this issue would have popped up before already.), but with the static mesh you are trying to place the switch on. Static meshes may have simplified collision shapes for rigid body and/or non-zero extent collisions. Switches count as "non-zero extent" in this context, so the path building algorithm aligns them to the simplified collision shape of the static mesh. Players will also walk on that simple shape and appear to be floating, so you might want to fix the static mesh collision instead of trying to force the switch in place. You can force per-poly collision on static meshes by setting Collision->bCollideComplex=True on the static mesh actor.
     
  3. Bloodyboy

    Bloodyboy UT3 JB Mapper

    Joined:
    Jan 18, 2010
    Messages:
    507
    Likes Received:
    2
    :doh: haaaa .....ok

    Sorry to post simple question about mapping on jailbreak forum but it is working on jailbreak maps :)
     

Share This Page