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[REIGN OF MILITIAS]

Discussion in 'Recruitment' started by Dark[NSF], Mar 21, 2005.

  1. Dark[NSF]

    Dark[NSF] Northwest Secessionalist Forces

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    [​IMG]

    recruiting texture artists / modelers / animators / mappers

    Reign of Militias
    [The Background Story]
    Reign of Militias takes place in a dark future not to far from today. The world’s economies have collapsed. A nuclear disaster in Antarctica has caused the western ice sheet to break off and fall into the ocean. The resulting displacement of the world’s oceans causes sea level to rise twenty feet across the globe. As governments struggle to cope with the wreckage, a global body of corporations takes control, and the world returns to a feudal system. The class gap widens, and the lower class expands exponentially. Those in the lower classes are left to fend for themselves against bandits, corporations and other desperately poor people. With governments unable to maintain order, these miserable people come together and form militias for their own protection.
    In spite of these catastrophes, corporations manage to keep technology moving forward. Medical, computer, and energy production advances change the lives of the rich and privileged for the better, but make the lives of those in the lower classes worse. The advent of Artificial Intelligence leads to millions of job losses. Modern weapons and augmented soldiers make rising up against corporations impossible.

    The Game
    You will play as one of three character types:
    [Militia Member (or Leader)]
    A militia member is one of the huddled masses that have joined with other urban poor to try and eek out a living and protect themselves from bandits and other militias. There are two types of militia members:
    • Militia Leaders
    • Militia Members
    Militia members try to capture waypoints. These waypoints give the members of your militia money every 'tick' (currently 60 seconds). There are several types of waypoints ranging from small residential spaces, to huge laboratories. The larger the waypoint, the more money you make per 'tick'. Your ability to capture a waypoint is based solely on the value of your militia. Your militia value is the sum of all of the value points of each of your militia members.
    Every player in the game has value points. These come from a number of sources:
    • The player’s kill/death ratio
    • The player’s skill points
    • If the player is alive or dead
    • If they augmented
    If you have a small militia, you will not be able to capture many waypoints. However as your militia grows, you can capture more and more. There can be many different militias.
    In addition to capturing waypoints, two militias can declare war on one another. In this case, when killed, no member of either militia in the 'war' will respawn until after all of the members of one of the warring militias have been eliminated. The side with at least one surviving militia member will win the war, and get a reward. The losing side will be penalized.
    Militia leaders recruit militia members, manage captured waypoints, and declare war on other militias.

    [Freelancers]
    Solo operatives working for the highest bidder. As a freelancer, you take missions consisting of stealing software/information and assassinating militia members.

    [AI Votary]
    A pawn of one of three Rouge Artificial Intelligences, the Votaries are highly augmented and well armed. There will only be one AI Votary for every ten people in game. As an AI Votary, you will take missions that include stopping software/information theft and assassinating militia leaders.

    Additional features:
    [A skill system]
    There are multiple skill categories, such as Melee Weapon, Pistol, SMG, Carbine, Rifle, Heavy Weapon, Hacking, etc. These skills go up as you use them. When a particular skill is low, you will do poorly when trying to use it; however, as your skill progresses, you will become much better at it.
    The ability to purchase and sell equipment
    As a player you will be able to purchase weapons, augmentations, armor, and various other various items such as binoculars, grenades, med kits etc. .

    [Armor]
    Each Armor type will absorb impact differently, alter your inventory, or even be a prerequisite to activating an augmentation.

    [Augmentations]
    Augmentations are very expensive nano-genetic technologies that give your player special abilities, like super-human strength, super-human dexterity, impact resistant skin, invisibility, augmented vision, etc.

    [Weapons Accuracy]
    Weapons will require skill to use, the more skill you have in a certain weapons class the better you are at handling its recoil. Running will lower accuracy severely with precision weapons such as carbines or rifles, pistols and submachine guns are more agile so they will not be affected. Crouching affects accuracy a great deal; crouching will increase your accuracy with precision weapons and lower recoil a great deal, but not as much with a pistol or submachine gun. Your current stamina also affects your weapons accuracy; if you have been running for a while expect your aim to be off a great deal. Your health level will reflect your maximum level of stamina.

    [Critical Damage Model]
    Some damage will cause more than just hit point loss. Players can suffer broken limbs and concussions. Until these wounds are healed, the player’s ability to perform will suffer.

    [Alternative income opportunities]
    As a player you will be able to earn money by accomplishing missions and holding waypoints; however, you can also make money simply by killing your enemies, and selling their discarded loot.


    and now for some progress shots ^_^


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    Last edited: Mar 21, 2005
  2. Adraeus

    Adraeus TeamVirus

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    Excellent. I'm looking forward to your project's completion. Good luck.

    [Note: The lighting is a tad too dark in most of the screenshots. I can barely see anything in screenshots 1-3, especially 2-3.]
     
    Last edited: Mar 22, 2005
  3. Dark[NSF]

    Dark[NSF] Northwest Secessionalist Forces

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    thanks mate ^_-
     
  4. JackReacher

    JackReacher [SAS Mod]

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    If I had time for mod work still, i'd probobly offer to help you out a bit Dark, but sadly uni has sapped all my time away. Im glad, and i must admit slightly surprised to see RoM still going, and its going pretty well from the looks of it. Keep up the good work!

    -JR
     
  5. Dark[NSF]

    Dark[NSF] Northwest Secessionalist Forces

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    Perfectly alright mate, thanks for the compliments :)
     
  6. Dark[NSF]

    Dark[NSF] Northwest Secessionalist Forces

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    Reign of Militia's background image. Still looking for modellers / texturers / animators.


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  7. Dark[NSF]

    Dark[NSF] Northwest Secessionalist Forces

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    In search of modelers / texturers / animators(for completed weapon models)

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  8. ]Killuminati[

    ]Killuminati[ cyberpunk hackitecture

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    Hey Dark, those pics suck.:rolleyes: Can't you get some better one from Canuck? ;)
     
  9. Dark[NSF]

    Dark[NSF] Northwest Secessionalist Forces

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    server and server interface for software/data theft infiltration and AI Votary mission terminal.

    looking for modelers / texturers / weapon animators

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