Refilling inventory

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Stick_96

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Jan 14, 2000
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While your playing lets say u stay at your base mowing down enemies keeping them out of your base. Suddenly u realize your out of ammo. How are u going to get more besides standing over the weapons dropping and adding items vs weight restriction. Is ther going to be some type of backpack that restocks your weapons ammo? Or will the weapons and ammo still be placed in the map in designated areas?
In the roadmap u were talking about player classes and loadout menu. Is ther still going to be weapons and ammo in the levels or will it just be what u started with untill u die or pickup from the enemy?
 

DeadeyeDan[ToA]

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Mar 2, 2000
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I believe there will be no weapons or ammo lying on the ground throughout the level, or any refill point to get more ammo. If the amount of ammo you took into battle wasn't enough, and you completely run out of all your ammo for all your guns and have no knife/bayonet, you'll just have to find a dead enemy/friendly and take his guns/ammo.
 

Mr. T

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Feb 20, 2000
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This all depends on the level designer. Personally, I'd rather see you only be able to use what you go in with, except when obtaining items from the dead, of course.
 

Stick_96

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Jan 14, 2000
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What if they had something along the lines of Teamfortress where u refill your selected weapons that u chose with a backpack. Or just leave the backpack idea out and go out with a bang wielding a Machete or knife.

Unless they developed a playerclass that runs around with armor repairs, ammo and health.

Maybe even a spot in the map where u can change weapons and equipment like in delta force 2. Have like and armory in each base or one armory that each team fights over to change weapons. That way u can do things on the fly midway through a game change weapons to help give u the advantage over the other team.
 

Snakeye

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Jan 28, 2000
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Wouldn't think a backpack would be realistic, since it could contain exactly the ammo you don't need, in real life.
An ammo depot at every base would be alright for me, but I don't think you run to your base armoury in battle and ask the friendly guy behind the desk, 'Well, my MP5 doesn't feel that good today, give me a M4 with a M203.'
The macete and knive will have to do, if you run out of ammo; so, boys and girls, try not to obtain too exotic calibers - it will surely be easier to pick up some 9 Luger or 5.56x45 from a dead enemy than some .50 rounds.

Snakeye /infopop/emoticons/icon_biggrin.gif

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anything you do can get you killed, including doing nothing
 

Stick_96

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Jan 14, 2000
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Ya when u put it that way it dosent really seem to fit. But what if u were able to change your player class during the game. Have it set up where u can hit the "c" key or whatever and hit "1,2,3,4" depending on what player class that might be with just a defalt loadout not a custom one. So if u die and decide your guy sucks (or maybe its just the user) and want to change classes u can do so.
Or do u think that would take away from the realism?
 

Snakeye

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Wouldn't take away realism, but would be kinda hard to do, since there will be no specific player classes in INF; you decide what you carry with you, so for another choice you'd to get to the loadout screen. Don't know if this will be possible between two rounds, but would give a better gameplay, since a troop of one sniper and three special forces like troopers coud become a MG support squad in round two, or heavy infantry or so..
It also would be neat for single player, since you wouldn't have to start the whole session again, when you decide to grab another primary weapon..

Snakeye /infopop/emoticons/icon_biggrin.gif
PS: think this had already been asked, but will different mags (e.g. M16/M14 and Sig551) be interchangeable? I know for sure a M16 mag doesn't fit a Sig550 series rifle.

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anything you do can get you killed, including doing nothing
 

Bad.Mojo

Commander in Chief o' the BMA
Mar 17, 2000
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I thought I read somewhere that the team was making pre-set loadouts or something?

Actually, I think the problem with that is that once you die, you're spawned into ghost mode, so you'd only actually change your preset load out for the next round, which may defeat the purpose.
 

DeadeyeDan[ToA]

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Mar 2, 2000
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If your deciding your guy sucks, it's probably because you just died (if it's not, then just get yourself killed). I assume you will then be able to switch your gear for the next round.

Oh and Mr. T, I'm pretty sure Warren said there will be no guns lying on the ground. I don't think the level designer has a say in it.

So pack on the ammo, boys and girls! That will make you slower and it'l be easier for me to sneak up behind you and gut you like a fish!
 

Mr. T

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Feb 20, 2000
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I just meant that the level designer sets that up, which would still apply with un-official maps. But it's good to hear the official ones, won't have them. /infopop/emoticons/icon_smile.gif
 

Warren

Infiltration Project Coordinator
Nov 24, 1999
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Okay, this is how it's going to work for online play, and I'll also mention a possible implemenation, if we can do it. Basically you find a server where you want to play, see what map is playing, how many rounds are playing, what round is currently being played, probably what the most expensive weapon each person is carrying, and any other important info. You can then hop into your loadout and select one that's best for you, whether you choose a pre existing one that we provide, or one you've previously saved, or a modification of a previous one, or a new one. Then join that server. If it's in the middle of a round, you have to wait until the next round starts to play.

If you're playing and you run out of ammo, you're screwed until the next round, unless you find matching ammo or other weapons you can use. If your P90 is empty, and you run across an MP5, toss out the empty gun and take the MP5 out to play. There won't be any way to restock your loadout unless you quit the game and come back, which means waiting until the next round.

If you're playing and that round ends, when it restarts, your loadout will be restarted- regardless of what you're currently carrying- we've hashed over and over about what to do when the round ends, and this is just the best solution all around.

Now, here's where we may innovate.. I'm thinking that once a GAME ends, we get a little creative. Before the new map starts, a shooting range map loads. Here people can't hurt each other, and they simply practice using the loadout they have. The server can set how long the shooting range lasts- from 10 minutes to mere seconds. If set to 0 seconds, the shooting range doesn't load at all. This pause between games will allow you to alter your loadout for the next game, try a new weapon or two, etc. You'll be able to enter and exit the shooting range regardless of time- except if you leave and someone jumps into your spot, than you're screwed until a spot is free. So if you use up all your ammo you came in with, you can jump out, then jump back in- simulating exiting the shooting range, restocking on ammo, and returning- like real life. This is just the basics of the idea, but should be really cool, simple, and straight forward. The shooting range map won't be what you saw with the M2 .50, but a new one Bastard 'O is working on with moving targets, etc. Should be cool.

I'm probably missing something here in the explanation, but that's the jist of it.

Offline will be relatively the same except you can cheat with allammo or god mode, etc. Plus other minor obvious things.

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Warren
Project Coordinator
i n f i l t r a t i o n
http://www.planetunreal.com/infiltration

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