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UE3 - UDK Recruiting for Monsters, Gods and Mortals - Possible Publisher

Discussion in 'Recruitment' started by Benjamin385, Jun 1, 2011.

  1. Benjamin385

    Benjamin385 New Member

    Mar 30, 2009
    Likes Received:
    Hey Beyond Unreal Forums,

    I am posting a project that I have been working on for a bit on Unity 3D and I am now migrating over to UDK. I have contacted Tripwire interactive and I am waiting to hear back.

    Summary of Monsters, Gods, and Mortals

    Monsters, Gods, and Mortals is a first person city building sandbox game that has a emphasis on exploring, fighting, crafting and city building.

    Goals of Monsters Gods and Mortals

    The goal with Monsters, Gods, and Mortals is to reinvent the city building genre with a new perspective and new features.

    Goals of Monsters Gods and Mortals

    *Reinvent the city building genre with a new perspective and feature set.
    *Give players freedom in a sandbox environment
    *Give players a reason to explore. (Gather/Tend Crops, Hunt, etc.)
    *A wide variety of activities to build a city. (Taming wild animals to Harvesting Resources)
    *Defend your city from barbarians and monsters.
    *Much much more to be implemented over time. [Post Release}

    What do I bring to the table?

    I bring Level Design, Knowledge of kismet, and Matinee
    I also have knowledge (albeit basic of Auto desk Maya and 3ds max)
    I am also the brains behind the operation.

    What we need for this project

    Unreal Script Programer - 1

    * We Currently have 1 C++ Programer that is willing to learn Unreal Script

    Texture Artists - 2

    *We have absolutely no texture artists at the moment

    3d Modelers - 2

    * I am a 3d artist but we need 2 more.

    Level Designers - 2

    * We have two talented level designers but we can use a few more.

    Benefits of Joining the team

    In addition to contacting Tripwire Interactive we are planning a Crowd Funding Campaign as soon as we get the basic prototype working.
    I am just waiting to hear back from Tripwire Interactive which should be any day now.

    I am going to get a marketing campaign going for this game. Which means your work gets exposure.

    Contact info:

    Please include Samples / Portfolio work

    Contact me

    Name: Benjamin Stanley

    Last edited: Jun 1, 2011

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