Like this idea?
I have an idea for a CTF map, (CTF-Abyss) I'm aiming to incorporate these ideas into a CTF map:
I'm after the help of someone who can help me with a design layout. I want a map with an underwater 'base', (divided into two areas), with a couple high walls/atriums/halls, one tower which leads to the surface, but transports Red and Blue players to the fighting/flag areas, lots of glass walls *like the bases on CTF-ArticStrongHold, plenty of 'outside' water,. and a suface area for players to see the sky with birds (maybe some cliffs in the distance too would be a nice touch).
I'd like generators, pump-rooms, water access bays, a few small water-filled tunnels, scuba kits, electric short-circuited puddles, lifts, a central area where there'd be a nuke OR health bay. Sloping floors, pipes, some breakable glass, floors with grates/glass, scientific labs, breed-chambers, (you know, the things that have human/alien figures in attached to tubes, in liquid in a state of calm 'rest'), a docking bay, (un-used by players, only visible), partially flooded floor areas, cracks in the glass with leaks/trickles, lights flickering because of the nearby leaks etc.
A triggered rising walkway that can only be triggered by a team scoring a Flag-cap which gives them an advantage for a couple of minutes (ie like a shortcut to the enemy base or access to nearby weapons or power-ups, or to increase the speed of their descending/ascending lift (from the surface spawn areas)).
I have the ideas, do you have the desire and time to want to help me with this?
Let me know. Would be good to put the ideas (me) with the skills (you).
You like this idea?
I have an idea for a CTF map, (CTF-Abyss) I'm aiming to incorporate these ideas into a CTF map:
- Picture 1. ,........ The atmosphere of the lighting.
- Picture 2. ,........ 'Windows' in the pool-side.
- Picture 3. ,........ A glass tunnel.
- Picture 4. ,........ Glass and steel-beamed curved wall.
- Picture 5. ,........ The glass roof design.
- Picture 6. ,........ Note the curvature on this exterior steel-glass wall.
- Picture 7. ,........ Girders, nice use of the glass-roof, and lighting.
- Picture 8. ,........ Nice scale, also look at the way the roof is supported by the pillars.
- Picture 9. ,........ Roof design again, so nice!
- Picture 10. ,....... Imagine this from the inside! Oh so nice, smooooth man! Smoooth!
- Picture 11. ,....... I love the way the light is reflected onto the floor and wall, lovely.
I'd like generators, pump-rooms, water access bays, a few small water-filled tunnels, scuba kits, electric short-circuited puddles, lifts, a central area where there'd be a nuke OR health bay. Sloping floors, pipes, some breakable glass, floors with grates/glass, scientific labs, breed-chambers, (you know, the things that have human/alien figures in attached to tubes, in liquid in a state of calm 'rest'), a docking bay, (un-used by players, only visible), partially flooded floor areas, cracks in the glass with leaks/trickles, lights flickering because of the nearby leaks etc.
A triggered rising walkway that can only be triggered by a team scoring a Flag-cap which gives them an advantage for a couple of minutes (ie like a shortcut to the enemy base or access to nearby weapons or power-ups, or to increase the speed of their descending/ascending lift (from the surface spawn areas)).
I have the ideas, do you have the desire and time to want to help me with this?
Let me know. Would be good to put the ideas (me) with the skills (you).
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