1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Really Sick of Robar + AR loadouts

Discussion in 'General Infiltration Discussion' started by striderteen, Oct 20, 2001.

  1. striderteen

    striderteen New Member

    Joined:
    Jul 26, 2001
    Messages:
    1,490
    Likes Received:
    0
    It seems EVERYONE on the pubs carries these, despite the fact that they're about as realistic as a laser rifle. Worse, they stubbornly cling to them no matter what I and others say.

    This MUST be remedied NOW.

    Ideas, anyone?
     
  2. Keganator

    Keganator White as Snow Moderator

    Joined:
    Jun 19, 2001
    Messages:
    5,262
    Likes Received:
    0
    Beats me, but I agree: It's disgusting. I've seen it even on maps like MWH and Peru! It's just plain stupid.

    Hopefully (oh jeez, here it comes again) the next version's tweaking will address this and make the point moot.
     
  3. yurch

    yurch Swinging the clue-by-four

    Joined:
    May 21, 2001
    Messages:
    5,781
    Likes Received:
    0
    *cracks his knuckles*
    Mutator time, bitch!
    The question is: what is the best way to discorage its use?
    Make it bulky?
    Dissalow its use with a big rifle? (Not preferred- goes against the whole "you can do it IRL...")
    Make it suck? (prone only or somethin')
     
  4. striderteen

    striderteen New Member

    Joined:
    Jul 26, 2001
    Messages:
    1,490
    Likes Received:
    0
    Hmmm...

    It should be extremely bulky, so anyone carrying it will be at a major movement speed advantage.

    The recoil should be pumped up, to the point where it knocks you down altogether if you attempt to fire it standing. I've heard .50-cal rifles DO kind that hard in real life. The only way to employ it effectively should be from a prone position.
     
  5. yurch

    yurch Swinging the clue-by-four

    Joined:
    May 21, 2001
    Messages:
    5,781
    Likes Received:
    0
    recoil doesnt solve anything.:(
     
  6. striderteen

    striderteen New Member

    Joined:
    Jul 26, 2001
    Messages:
    1,490
    Likes Received:
    0
    Why wouldn't it? If you fire non-prone, the recoil is sufficient to throw your shot to wreck and ruin, and you're knocked down as if you'd fallen, with gun dropped and all.

    Also, you could throw in a fairly hefty stamina hit.
     
  7. {GD}Ghost

    {GD}Ghost Counter Terrorist Operative

    Joined:
    Mar 25, 2001
    Messages:
    1,444
    Likes Received:
    0
    Just make it so that you can only carry a Primary and a smg or side arm. This is realistic, because units like these are supposed to be extremely fast and mobile, not lugging arounds an arsenal that would make Voltron wince.
     
  8. striderteen

    striderteen New Member

    Joined:
    Jul 26, 2001
    Messages:
    1,490
    Likes Received:
    0
    Kinda like CS.
     
  9. spm1138

    spm1138 Irony Is

    Joined:
    Aug 10, 2001
    Messages:
    2,662
    Likes Received:
    0
    Nice idea Yurch, but I have noticed RA players don't tend to us AR & Robar loadouts anyway.

    If you ask me (and you probably shouldn't) this needs tweaks to the whole bulk/stamina system. That people willingly carry a Robar and a SMG AND ammo for both says to me that something is wrong with it. The Robar can't weigh enough, the ammo must be too light and cheap.

    Above all, there needs to be some sort of penalty for carrying more than one long weapon and switching between them.
     
  10. striderteen

    striderteen New Member

    Joined:
    Jul 26, 2001
    Messages:
    1,490
    Likes Received:
    0
    Draw-time penalties have been discussed before, and more or less universally agreed on.

    The bulk system needs tweaking, and also the loadout system in general. I believe the consensus was that a holster-based system would work a lot better than the current money-based system.
     
  11. Domino

    Domino < Phoenix Rising >

    Joined:
    Oct 25, 1999
    Messages:
    844
    Likes Received:
    0
    hehe... watch the language there striderteen... we INFers don't say that word in public. :D

    I've seen some pretty funny stuff, like one guy carrying:
    SIG
    FAMAS
    M16 - all attachments

    and he was running like a mofo too... that's just messed up.

    But I don't like the idea of being forced into a loadout, I believe that instead of restricting how many weapons you carry make the penalties of speed and movement steeper so that people who carry all this **** just can't play effectively.
     
  12. yurch

    yurch Swinging the clue-by-four

    Joined:
    May 21, 2001
    Messages:
    5,781
    Likes Received:
    0
    I see quite a few on EP, and other large maps.

    The thing is - will bulk solve anything? A sniper can still crawl under pounds of weapons to a snipe point - no matter how much we penalize it.
     
  13. striderteen

    striderteen New Member

    Joined:
    Jul 26, 2001
    Messages:
    1,490
    Likes Received:
    0
    I support the holster-based system and variable draw times.

    Sure, you can carry all that stuff...you'll have to figure out how to strap all of it to your body, and you'll also have to deal with really slow draw time as you juggle all that equipment.

    Realism players, with a single longarm on a tactical sling, a sidearm by their side, and ammo in belt/chest pouches, will proceed to shoot all the lamers while they struggle to stow that Robar and get their AKMSU out.
     
  14. BlAcK_PlAgUe22

    BlAcK_PlAgUe22 I ooze.

    Joined:
    Jul 30, 2001
    Messages:
    3,423
    Likes Received:
    0
    Yurch, can't you make it so:
    A=Pistols =1
    B=Submachine guns =2
    C=Assault Rifles =3
    D=Sniper rifles =4

    Make a limit like adding together anything over 6 or 7 won't work
    And also make it so 2 of the same is auto bad :p

    IE:
    A+B=3 3<6 OK
    D+C=7 7>6 BAD
    C+A=4 4>6 OK
    C+B+A=6 6=6 BAD

    /me is in a math mood tonight :D
     
  15. striderteen

    striderteen New Member

    Joined:
    Jul 26, 2001
    Messages:
    1,490
    Likes Received:
    0
    That might work as an interim solution.

    Problem is, the type of lamer who uses those loadouts wouldn't be using RealAim in the first place...we need to make RealAim MANDATORY on ALL Infiltration servers.
     
  16. Keganator

    Keganator White as Snow Moderator

    Joined:
    Jun 19, 2001
    Messages:
    5,262
    Likes Received:
    0
    Draw time would keep it down. Who wants multiple weapons when they actually (OMG!!!) have to spend time attaching and remove it from their packs?
     
  17. yurch

    yurch Swinging the clue-by-four

    Joined:
    May 21, 2001
    Messages:
    5,781
    Likes Received:
    0
    I had a hard enough time getting the weapons to work, now you want me to disable some of them.. heh...
     
  18. DRmechanic

    DRmechanic New Member

    Joined:
    Sep 23, 2001
    Messages:
    101
    Likes Received:
    0
    Hmm, I use a Sig551 with scope for long and mid-range shots and carry an MP5 with suppressor and Aimpoint for those close encounters, no sidearm... is this to much/unrealistic?
     
  19. Trevor_Clim

    Trevor_Clim Is this virtuous?

    Joined:
    Aug 6, 2001
    Messages:
    224
    Likes Received:
    0
  20. {GD}Ghost

    {GD}Ghost Counter Terrorist Operative

    Joined:
    Mar 25, 2001
    Messages:
    1,444
    Likes Received:
    0
    Ok people 2 things:

    1) IRL in a unit of this sort....(or any military unit for that matter), you don't have the option to carry "anything you want". You don't get to go into an armory like in the 'Matrix' and take however much you want. You are assigned equiptment appropriate to your role with your unit.

    2) Imagine the look on your squad leader's face when you are ordered to gear up and fall in and you come dragging ass into formation late because you are loaded down with one of everything, ammo for all of it and 20 nades. Not only would you look like a friggin' moron, you'd probably be subjected to some disciplinary action and ordered to take a psychiatric evaluation. At the least, you'd deserve a good bitch slapping. Not to mention that if your squad became engaged in a fire fight or had to move quickly to or out of an area, no one would wait for your slow ass while you got tangled up in the straps for your M16 deluxe(ACOG/ M203), your MP5sd, and your Robar while trying not to drop your DE, Kabar, 15 different mags with 4 different kinds of ammo. Oh sh*t!! You'll probably expect to be able to fire any of these weapons accurately while running as fast as you can on top of everything else....assuming you can even move. Come on!! Where is the realisticness in that?
     

Share This Page