I'm just wondering why more developers haven't taken a hint from all the SPECOPS/SWAT mods out there. It seems like every FPS has a realistic weapons mod, and 9 times out of 10 they're one of the prime reasons people buy the games. Counter-Strike is probably the sole reason that Half-Life is still as popular as it is, and I know for a fact that Infiltration has sold at least one copy of UT. And that's not all! UT has a whopping THREE weapons mods in development (Infiltration, Strike Force, and SWAT), all of which look first rate.
My question is: Why don't more companies make realistic GAMES? Shock Rifles and Viral Proliferators are fine, but it seems like every FPS on the market feels that it has to cram it's games full of exotic weaponry or no one will buy it.
Team Fortress 2 looks like a step in the right direction, and Decay (www.insomniasoftware.com) is showing promise, but that's still just a paltry 2 games amongst the hordes of FPS on the market. Oh well, I guess the old saying is true: "If you want something done right, you have to do it yourself". Now...where'd my copy of "Game Development for Dummies" go? /infopop/emoticons/icon_smile.gif
-Keiichi
[This message has been edited by Keiichi (edited 03-27-2000).]
My question is: Why don't more companies make realistic GAMES? Shock Rifles and Viral Proliferators are fine, but it seems like every FPS on the market feels that it has to cram it's games full of exotic weaponry or no one will buy it.
Team Fortress 2 looks like a step in the right direction, and Decay (www.insomniasoftware.com) is showing promise, but that's still just a paltry 2 games amongst the hordes of FPS on the market. Oh well, I guess the old saying is true: "If you want something done right, you have to do it yourself". Now...where'd my copy of "Game Development for Dummies" go? /infopop/emoticons/icon_smile.gif
-Keiichi
[This message has been edited by Keiichi (edited 03-27-2000).]